Information and digital literacy in education via the digital path
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Information and digital literacy in education via the digital path
Literacy in a digital education world and peripheral issues.
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Scooped by Elizabeth E Charles
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Digital games and learning: Study finds helpful features, gaps

Digital games and learning: Study finds helpful features, gaps | Information and digital literacy in education via the digital path | Scoop.it
ANN ARBOR—A new report on how teachers use video games in classrooms identifies features they find most useful to track student learning, as well as gaps where better tools could help link games mor
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Rescooped by Elizabeth E Charles from Learning & Technology News
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Level Up Learning: A National Survey on Teaching with Digital Games

Level Up Learning: A National Survey on Teaching with Digital Games | Information and digital literacy in education via the digital path | Scoop.it

Digital games have the potential to transform K-12 education as we know it. But what has been the real experience among teachers who use games in the classroom? In 2013, the Games and Learning Publishing Council conducted a national survey among nearly 700 K-8 teachers. The report reveals key findings from the survey, and looks at how often and why teachers use games in the classroom, as well as issues they encounter in their efforts to implement digital games into their practice.


Via Nik Peachey
Nik Peachey's curator insight, October 24, 2014 5:05 AM

This is a 69 page PDF, but it's well illustrated with plenty of infographics so easy to read.