Information and digital literacy in education via the digital path
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Information and digital literacy in education via the digital path
Literacy in a digital education world and peripheral issues.
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Digital Narrative Games – Digital Literacies CORE 2096

Digital Narrative Games – Digital Literacies CORE 2096 | Information and digital literacy in education via the digital path | Scoop.it
This course is entitled CORE 2096 (Selected Topics): Digital Identities and Digital Literacies in an Intercultural Context. It was designed by me, Maha Bali (@bali_maha on Twitter) and first taught by me Fall 2017 at the American University in Cairo. It meets the Global/World studies requirement. Old Syllabus is here (anyone can comment) The word cloud below shows the topics highlighted in the course, namely Digital identities and literacies Intercultural learning Global citizenship The course is centered on in-class discussion and activities, online dialogue via Soliya and other intercultural experiences. Assignments are mainly informal writing assignments via blogs and other digital experiences, and all student work is aggregated to this website http://diglit.creativitycourse.org. There are no exams in this course and the final assessment is a creative final reflection blogpost on the course itself.
 
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Just a Game? | American Libraries Magazine

Just a Game? | American Libraries Magazine | Information and digital literacy in education via the digital path | Scoop.it

Everyone grows up playing games. Whether it’s hide-and-seek, checkers, or Angry Birds, gaming pervades our culture and is an indelible part of our childhoods. Online gaming has become an activity that transcends gender, culture, and age. Even nongaming online platforms contain gaming elements, such as the rewarding of check-ins at locations on Foursquare, the location-based mobile social networking site.

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Helping libraries use non-digital games to improve political and information literacies.

Helping libraries use non-digital games to improve political and information literacies. | Information and digital literacy in education via the digital path | Scoop.it
I currently run workshops on creating non-digital games for libraries, with the focus on developing information literacy skills. Currently, most attendees are college / university library staff, developing the information literacy of higher education students. I'd love to expand this to be able to run free workshops for public libraries on how they can create games themselves and in conjunction with their users to teach digital, information, and political literacies in their local populations. As I'm UK based, I'd run them across the UK, but also in Northern Europe (in English) for local library services as funding allows. I'd also leave a set of materials with each service to run their own workshops.
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