Planting the seeds of a digital literacy education program | Information and digital literacy in education via the digital path | Scoop.it

The main objective of the library sessions is to increase students’ awareness of the library as an important part of university life, and to help them develop some digital literacy skills along the way.

 

The sessions will be based on gaming principles, with the students organised into teams to complete challenges involving the use of digital technologies to earn points or rewards. Each team will have an ipad mini, and use a range of apps to complete the challenges, which will have them moving around the library, learning about the library as a virtual and physical space, and completing activities which teach them information literacy skills related to searching, evaluating, managing and sharing information.