Information and digital literacy in education via the digital path
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Information and digital literacy in education via the digital path
Literacy in a digital education world and peripheral issues.
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How Playing a Game Can Help Personalize Learning (EdSurge News)

How Playing a Game Can Help Personalize Learning (EdSurge News) | Information and digital literacy in education via the digital path | Scoop.it
Computer science instructor Douglas Kiang has developed a unique approach to personalized learning by understanding how his students like to play video games—and then using this information to tailor his assignments accordingly. Kiang, who teaches at Punahou School in Honolulu, Hawaii, notes that 97
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Teach Like Minecraft: 5 Strategies To Craft Creative Students

Teach Like Minecraft: 5 Strategies To Craft Creative Students | Information and digital literacy in education via the digital path | Scoop.it
Teach Like Minecraft: 5 Strategies To Craft Creative Students
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The Future Of Games In Education - Edudemic

The Future Of Games In Education - Edudemic | Information and digital literacy in education via the digital path | Scoop.it
Gamification is a trend that doesn’t seem to be going away any time soon. Incorporating game play elements into your classroom can help to create a dynamic, interactive environment that will help get and keep your students engaged in the material and excited to learn. It sounds great, right? But every trend will see a …
Marge Asik's curator insight, May 14, 2014 3:27 PM

Mängude tähtsus hariduses, klassiruumis suureneb.

70% õpetajatest arvab, et mängud aitavad hoida motivatsiooni ja kaasata rohkem õpilasi õppetegevusse.

62% õpetajate arvates on mängude abil lihtsam ja efektiivsem jõuda nende õpilasteni, kes ei ole õpihimulised.

60% õpetajate arvates aitavad digitaalsed mängud läheneda õpilastele individuaalselt ning saada tagasisidet nende edasijõudmisest.