Information and digital literacy in education via the digital path
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Information and digital literacy in education via the digital path
Literacy in a digital education world and peripheral issues.
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Top 10 Competencies of a Gamified Learning Designer - Learnnovators - Bringing INNOVATION to E-LEARNING

Top 10 Competencies of a Gamified Learning Designer - Learnnovators - Bringing INNOVATION to E-LEARNING | Information and digital literacy in education via the digital path | Scoop.it
Gamified learning is one of the major revolutions happening around us that demands a shift in the mere thinking of ‘learning’. It requires us to unlearn and relearn some of the traditional notions related to learning styles and preferences, and the dimensions and the elements of learning design. In this article, we will take a quick look at the top 10 essential competencies required for a learning designer to design effective gamified learning interventions.
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Beyond Minecraft: Games That Inspire Building and Exploration

Beyond Minecraft: Games That Inspire Building and Exploration | Information and digital literacy in education via the digital path | Scoop.it
The success and popularity of Minecraft in and out of classrooms is no surprise

 

The success and popularity of Minecraft in and out of classrooms is no surprise. It’s one of the best examples of the potential of learning with games because it embraces exploration, discovery, creation, collaboration, and problem-solving while allowing teachers to shepherd play toward any subject area..

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