Information and digital literacy in education via the digital path
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Information and digital literacy in education via the digital path
Literacy in a digital education world and peripheral issues.
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How to Start Incorporating Games Into the Classroom

How to Start Incorporating Games Into the Classroom | Information and digital literacy in education via the digital path | Scoop.it
From dice to educational video games, classes led by instructional technology teacher Ryan Read are increasingly full of game-based learning! Ryan's responsibilities at Jackson Charter School in Rockford, IL include supporting other teachers as they try out new modes of instruction in the classroom. Ryan shares his experiments with technology and game-based learning extensively on Twitter as @Ryan7Read.
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23 Effective Uses Of Gamification In Learning: Part 2 - eLearning Industry

23 Effective Uses Of Gamification In Learning: Part 2 - eLearning Industry | Information and digital literacy in education via the digital path | Scoop.it
How To Use Gamification In Learning. Check 13 Effective Uses Of Gamification In Learning by the Top Gamification experts!
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Using Gaming Principles to Engage Students

Using Gaming Principles to Engage Students | Information and digital literacy in education via the digital path | Scoop.it

Gamification is not about punishments and rewards, which are external factors that will undoubtably lead to extrinsic motivation. It’s about occupying that safe space in which failure and success are necessary and natural parts of the journey, and learning to take neither one so personally.


Via Nik Peachey
Sohaib Anwer's curator insight, January 20, 2016 11:36 AM

The Best

Ana Paula Farago's curator insight, January 25, 2016 10:26 AM

Dicas interessantes.

María Alejandra Gómez Oviedo's curator insight, January 28, 2016 11:40 PM

As each tool we should experiment within the classroom, it is possible to find pros and cons froms its results. This is hat is happening, exactly, with Gamification case. Although some people do not consider Gamification as the mainstream of education, some others argue this new wave of learning through games will be useful if teachers know how to manage it and use this kind of tools in a right approach.