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Nando Castellanos's curator insight,
May 15, 2017 6:54 PM
Regarding the intention of this article, I would say that Virtual Reality can have very good contributions in the way students learn but it also brings some gaps. I believe that it is a fact that students can internalize better the concepts presented in lessons since, as mentiioned in this article, more than one sense is involved. Also, VR can raise students' motivation since we are in an era in which technology has taken part of people's lifes and some of them even become addicted to tech. In the other, I consider that VR makes that students have less interaction among them. It means that they would become independent but at the same time it would make them become more indifferent. In addition, VR could make that the teacher's role become less important. However, if teachers find the way of implementing appropriately this kind of technology in their classrooms, it would be a tool which can help the learning process to be more effective.
elearning at eCampus ULg's curator insight,
May 16, 2017 9:38 AM
Not a revolution but some evolution
Micah McTaggart's curator insight,
May 24, 2017 10:50 PM
I think this is a great new technology for the classroom, albeit an expensive one. if implemented properly, with a curriculum focus, VR has the potential to really engage students in subjects they might otherwise see as boring. Ancient History for example, students could be placed in the world of ancient Rome or Egypt by using VR, they could see it with their own eyes and ears instead of just hearing about it from a teacher. This has the potential to transform the learning experience b putting the student in control of how they view the environments around them.
VR is also very appealing to many young people and they would be more willing to engage in this form of learning, than say, listening to a lecture on ancient Rome. Students may not even realise they are learning at first, which is awesome as it encourages them to seek out new information without it feeling like a burden or boring.
Becky Roehrs's curator insight,
March 31, 2017 4:28 PM
Ouch-lots of popular stuff to avoid-social media, e-books, gaming..but lots we can do instead-forums, VR/AR, OER.. |