Information and digital literacy in education via the digital path
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Information and digital literacy in education via the digital path
Literacy in a digital education world and peripheral issues.
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Scooped by Elizabeth E Charles
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How To Develop AR/VR eLearning Resources: A 7-Step Guide

How To Develop AR/VR eLearning Resources: A 7-Step Guide | Information and digital literacy in education via the digital path | Scoop.it
Free PDF Download! Get our free eBook AR/VR Technology's Role In The Future Of eLearning to learn 7 steps to Develop AR/VR eLearning Resources.
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Scooped by Elizabeth E Charles
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How to Create Virtual Reality Panoramas

How to Create Virtual Reality Panoramas | Information and digital literacy in education via the digital path | Scoop.it
You can now use the Cardboard Camera app on iPhones and on Android phones. You can now share your virtual reality panoramas with others through email and social media. In the video embedded below I demonstrate how to use the Cardboard Camera to capture and share virtual reality panoramas.
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How Can VR be Used for Learning? - DML Central

How Can VR be Used for Learning? - DML Central | Information and digital literacy in education via the digital path | Scoop.it
The hype around virtual reality (VR) has died down a bit, though the conference keeps going. I was happy to attend the Versions conference earlier this year, though I was disappointed (but not surprised) that there wasn’t that much new stuff. Rather, it seems there is less happening than there was before as the medium continues to figure out what its best use cases are if it is to become a consumer technology.
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Rescooped by Elizabeth E Charles from Educational Technology News
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5 Ways to Create Virtual Learning Experiences in Your Classroom

5 Ways to Create Virtual Learning Experiences in Your Classroom | Information and digital literacy in education via the digital path | Scoop.it

"The reason that many teachers strive for a more virtual experience instead of the traditional talking points is that the interaction makes the lesson more memorable to the students. Concepts and ideas that seem too complicated under time-honored instruction methods are easier to grasp when the students can experience the lessons. This does not mean that you need a VR machine to create a virtual experience either. There are a number of tools that can help you establish a virtual environment that makes lessons more entertaining while making the concepts easier to understand."


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Bev Jones's curator insight, January 12, 2017 6:41 AM
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10 Reasons You Should Use A-Frame For Virtual Reality Projects - eLearning Industry

10 Reasons You Should Use A-Frame For Virtual Reality Projects - eLearning Industry | Information and digital literacy in education via the digital path | Scoop.it
I was a skeptic, but I’m not anymore. I didn’t think there would be an easy and free way to build Virtual Reality experiences. I didn’t even have a need for Virtual Reality, so I never gave it a thought.

A few weeks ago, a colleague reached out to a group of learning professionals that I happened to be a part of. They asked if anyone in the field of learning had been working with Virtual Reality, also known as VR. My internal reaction was "Well, no, but I can figure out how to do it!". That’s how it usually begins with me. Someone asks a question about technology and I can’t get it out of my mind. I’m a do-it-yourself kind of gal. My hobby is testing out technologies and creating awareness in the learning community about those technologies.
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Rescooped by Elizabeth E Charles from Educational Technology News
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How Virtual Reality Could Change the Way Students Learn

How Virtual Reality Could Change the Way Students Learn | Information and digital literacy in education via the digital path | Scoop.it

"Virtual Reality (VR) is changing the way people see the future. As with video games emerging into the classroom in the early 2000s, this new technology will soon be making its way into classrooms as well. Many teachers are receptive to working with this technology, but some of them are not quite aware of the effect VR can have on a classroom environment. It can change the way students learn in the long run."


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Nando Castellanos's curator insight, May 15, 2017 6:54 PM
Regarding the intention of this article, I would say that Virtual Reality can have very good contributions in the way students learn but it also brings some gaps. I believe that it is a fact that students can internalize better the concepts presented in lessons since, as mentiioned in this article, more than one sense is involved. Also, VR can raise students' motivation since we are in an era in which technology has taken part of people's lifes and some of them even become addicted to tech. In the other, I consider that VR makes that students have less interaction among them. It means that they would become independent but at the same time it would make them become more indifferent. In addition, VR could make that the teacher's role become less important. However, if teachers find the way of implementing appropriately this kind of technology in their classrooms, it would be a tool which can help the learning process to be more effective.
elearning at eCampus ULg's curator insight, May 16, 2017 9:38 AM
Not a revolution but some evolution
Micah McTaggart's curator insight, May 24, 2017 10:50 PM
I think this is a great new technology for the classroom, albeit an expensive one. if implemented properly, with a curriculum focus, VR has the potential to really engage students in subjects they might otherwise see as boring. Ancient History for example, students could be placed in the world of ancient Rome or Egypt by using VR, they could see it with their own eyes and ears instead of just hearing about it from a teacher. This has the potential to transform the learning experience b putting the student in control of how they view the environments around them. 

VR is also very appealing to many young people and they would be more willing to engage in this form of learning, than say, listening to a lecture on ancient Rome. Students may not even realise they are learning at first, which is awesome as it encourages them to seek out new information without it feeling like a burden or boring. 
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5 technologies to avoid in the classroom-and what to use instead

5 technologies to avoid in the classroom-and what to use instead | Information and digital literacy in education via the digital path | Scoop.it
In a technology-dependent education culture, are there some technologies to avoid? And if so, why, and what are better alternatives?

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Becky Roehrs's curator insight, March 31, 2017 4:28 PM

Ouch-lots of popular stuff to avoid-social media, e-books, gaming..but lots we can do instead-forums, VR/AR, OER..