Create, Innovate & Evaluate in Higher Education
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Create, Innovate & Evaluate in Higher Education
All about Educational Innovation, new tools & trends, MOOCs in Higher Education
Curated by Alfredo Corell
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MindShift's Guide to Games and Learning

MindShift's Guide to Games and Learning | Create, Innovate & Evaluate in Higher Education | Scoop.it

How can games unlock a rich world of learning? 

Alfredo Corell's insight:

The MindShift Guide to Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. The guide make sense of the available research and provide suggestions for practical use. The post series will evolve into a downloadable guide, and can be used as a touchstone for thoughtful consideration of best practices for teachers and parents.

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5 Tips For Making Your Class As Addictive As A Game

5 Tips For Making Your Class As Addictive As A Game | Create, Innovate & Evaluate in Higher Education | Scoop.it
Game designers have mastered certain tricks that make games so addictive that people can’t stop playing them.
Alfredo Corell's insight:
  1. The Appointment Dynamic: Be Here At This Time, Get a Prize
  2. The Failure Dynamic: Fail Early, Fail Often
  3. The Flexibility Dynamic: Provide Multiple Paths to Success
  4. The Progression Dynamic: Scaffold and Recognize Progress
  5. The Construction Dynamic: Build Something That Matters
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9 Techniques For Online Educators To Gamify Their Digital Classrooms

9 Techniques For Online Educators To Gamify Their Digital Classrooms | Create, Innovate & Evaluate in Higher Education | Scoop.it
Involve and motivate your students into the process of online learning with the help of gamification. Check what gamification is, and what gamification techniques you can use as online educator to make your digital classroom more interesting for your online students. Check the following 9 techniques that will help you gamify your digital classroom.
Alfredo Corell's insight:

this technique:

  • it encourages students to think differently

  • it lets students develop new skills

  • it encourages collaboration and teamwork

  • it encourages the competitive nature

  • it involves students into the process of studying

  • it makes lessons more interesting and exciting for students
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Las 12 tendencias en las tecnologías educativas de los próximos cinco años.-

Las 12 tendencias en las tecnologías educativas de los próximos cinco años.- | Create, Innovate & Evaluate in Higher Education | Scoop.it

El reporte anual de New Media Consortium (NMC) y EDUCAUSELearning ha sido publicado y presenta interesantes predicciones sobre las tendencias en las tecnologías educativas en los próximos cinco años. El reporte se divide en siete partes en donde explora las tecnologías en lapsos de tiempo y expone cada una de ellas.


Via Mauricio M. Escudero
Alfredo Corell's insight:

Muy breve, conciso y claro.

Lo que ya está aquí (MOOCs), lo que nos llegará inminentemente (Gamification) y lo que podría suceder en 3-4 años (impresión 3D).

Veronica Nuñez Haberkorn's curator insight, February 21, 2013 9:25 AM

Flipped Classrooms = Aulas invertidas
La explicación en casa, la tarea en la escuela...