iPads, MakerEd and More in Education
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When Students Design Their Own Games They Learn Way More Than Coding | EdSurge News

When Students Design Their Own Games They Learn Way More Than Coding | EdSurge News | iPads, MakerEd and More  in Education | Scoop.it
Last year, my eighth-grade student Nathan made a game that was banned from Scratch. If I stopped there that would sound bad of course, but hear me out. It wasn’t bad; in fact it was amazing. He wanted to make a jump scare game—and boy did he succeed.

If you aren’t familiar with the genre, think of that moment in a movie when it’s dark, and the ominous music is playing, and it is eerily quiet... then BAM! The scary guy in a mask jumps out and your popcorn goes all over the place. That’s a jump scare. This game ended up being so good, people were screaming when they got scared, kids were crying, it was a mess. It was too scary. I don’t think I had ever been prouder.
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Scratch Game Design Curriculum and Professional Development | ScratchEd

Scratch Game Design Curriculum and Professional Development | ScratchEd | iPads, MakerEd and More  in Education | Scoop.it
Happy to share this 25-hour game design curriculum originally developed for middle school teachers during Boston STEM Week
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When Students Design Their Own Games They Learn Way More Than Coding | EdSurge News

When Students Design Their Own Games They Learn Way More Than Coding | EdSurge News | iPads, MakerEd and More  in Education | Scoop.it
Last year, my eighth-grade student Nathan made a game that was banned from Scratch. If I stopped there that would sound bad of course, but hear me out. It wasn’t bad; in fact it was amazing. He wanted to make a jump scare game—and boy did he succeed.

If you aren’t familiar with the genre, think of that moment in a movie when it’s dark, and the ominous music is playing, and it is eerily quiet... then BAM! The scary guy in a mask jumps out and your popcorn goes all over the place. That’s a jump scare. This game ended up being so good, people were screaming when they got scared, kids were crying, it was a mess. It was too scary. I don’t think I had ever been prouder.
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Taking Advantage of the Power of Play - Edutopia

Taking Advantage of the Power of Play - Edutopia | iPads, MakerEd and More  in Education | Scoop.it
Can designing games about real-world issues teach students empathy, systems thinking, and design thinking? After organizing a series of game jams last year around serious social issues—immigration, climate change, future cities—I discovered the answer to be an overwhelming yes.
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