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Rescooped by Yves Carmeille "Libre passeur" from Digital #MediaArt(s) Numérique(s)
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Virtual Room : Le premier escape game en réalité virtuelle ouvre ses portes à Paris

Virtual Room : Le premier escape game en réalité virtuelle ouvre ses portes à Paris | KILUVU | Scoop.it
Entre jeu de société grandeur nature et jeu vidéo entièrement immersif, la Virtual Room ouvre un monde parallèle dans lequel une équipe de trois à quatre joueurs est invitée à se plonger pour résoudre des énigmes et décoder les différents mystères qui s’y passent.

Via Jacques Urbanska
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Rescooped by Yves Carmeille "Libre passeur" from Transmedia: Storytelling for the Digital Age
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Videogames are a remarkable artform that can help save UK culture

Videogames are a remarkable artform that can help save UK culture | KILUVU | Scoop.it

Via The Digital Rocking Chair
The Digital Rocking Chair's curator insight, May 1, 2016 6:52 AM

 

Iain Simons:  "This remarkable new artform – the offspring of pretty much every media form that preceded it – has found its way into almost every part of our lives. For a form that’s so ubiquitous, progressive and so loved by many, it seems extraordinary that we still need to make a case for videogames as a key part of modern culture."

Rescooped by Yves Carmeille "Libre passeur" from Digital #MediaArt(s) Numérique(s)
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Réalité virtuelle : Combien de temps tiendriez-vous dans une cellule d’isolement ?

Réalité virtuelle : Combien de temps tiendriez-vous dans une cellule d’isolement ? | KILUVU | Scoop.it

The Guardian lance son premier projet de réalité virtuelle : un reportage immersif à 360 degrés dans une minuscule cellule de prison. Terrifiant. Vous voilà debout entre les quatre murs gris d’une cellule de prison. Un matelas, des toilettes surmontées d’un lavabo et une porte épaisse composent l’unique horizon de votre espace. Que faire ?

 

The Guardian vient de lancer son premier projet de réalité virtuelle interactive qui invite le lecteur à vivre (virtuellement) l’expérience des cellules d’isolement. Aux Etats-Unis, entre 80 000 et 100 000 personnes se trouvent actuellement dans des cellules d’isolement, précise le quotidien.


Via Jacques Urbanska
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Rescooped by Yves Carmeille "Libre passeur" from Transmedia: Storytelling for the Digital Age
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Future Doc: Digital Storytelling, Virtual Reality and Gaming

Future Doc: Digital Storytelling, Virtual Reality and Gaming | KILUVU | Scoop.it

Via The Digital Rocking Chair
Yves Carmeille "Libre passeur"'s insight:


Elisabeth Greenbaum Kasson:  "While Baby Boomers and older Gen Xers may feel everything from dismissive to perplexed or even paralyzed by the shift to digital storytelling, the upcoming generations fear none of that. To get information delivered via virtual reality, gaming or interactive, as well as film, television, video, radio and photography—or any combination thereof—makes complete sense to them, and it's indicative of how documentary content will be delivered in the near future."

El Lur's curator insight, August 8, 2015 3:07 PM

 

Elisabeth Greenbaum Kasson:  "While Baby Boomers and older Gen Xers may feel everything from dismissive to perplexed or even paralyzed by the shift to digital storytelling, the upcoming generations fear none of that. To get information delivered via virtual reality, gaming or interactive, as well as film, television, video, radio and photography—or any combination thereof—makes complete sense to them, and it's indicative of how documentary content will be delivered in the near future."

Pierre-André Fontaine's curator insight, August 9, 2015 5:15 AM

 

Elisabeth Greenbaum Kasson:  "While Baby Boomers and older Gen Xers may feel everything from dismissive to perplexed or even paralyzed by the shift to digital storytelling, the upcoming generations fear none of that. To get information delivered via virtual reality, gaming or interactive, as well as film, television, video, radio and photography—or any combination thereof—makes complete sense to them, and it's indicative of how documentary content will be delivered in the near future."

Thibault Lo's curator insight, August 10, 2015 4:23 AM

 

Elisabeth Greenbaum Kasson:  "While Baby Boomers and older Gen Xers may feel everything from dismissive to perplexed or even paralyzed by the shift to digital storytelling, the upcoming generations fear none of that. To get information delivered via virtual reality, gaming or interactive, as well as film, television, video, radio and photography—or any combination thereof—makes complete sense to them, and it's indicative of how documentary content will be delivered in the near future."