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Rescooped by Yves Carmeille "Libre passeur" from Digital Delights for Learners
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CristinaSkyBox: #Games and #Learning

CristinaSkyBox: #Games and #Learning | KILUVU | Scoop.it

Via Ana Cristina Pratas
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Rescooped by Yves Carmeille "Libre passeur" from iPads, MakerEd and More in Education
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Free Technology for Teachers: 7 Places to Create Your Own Educational Games for Students to Play at Home

Free Technology for Teachers: 7 Places to Create Your Own Educational Games for Students to Play at Home | KILUVU | Scoop.it
The Internet is not lacking for websites that offer games that students can play online. Despite that fact, there are still occasions when you can't find exactly what you or your students need. In those cases you might want to just create your own game instead of conducting more fruitless searches. Here are seven places where you can create your own educational games that students can play at home or in your classroom.

Via John Evans
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Rescooped by Yves Carmeille "Libre passeur" from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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How gamification is driving learning space design by  LAURA DEVANEY

How gamification is driving learning space design by  LAURA DEVANEY | KILUVU | Scoop.it
BY LAURA DEVANEY

Via Tom D'Amico (@TDOttawa)
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Rescooped by Yves Carmeille "Libre passeur" from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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DragonBox Algebra 12+: Fun, Cutting-Edge Approach to Algebra via Common Sense Media

DragonBox Algebra 12+: Fun, Cutting-Edge Approach to Algebra via Common Sense Media | KILUVU | Scoop.it
DragonBox Algebra 12+ is a fun and challenging game that teaches kids how to solve algebraic equations. Kids use gameplay to build a conceptual understanding of algebra. They learn how to solve equations in a truly unique way and then have the opportunity to assess learning in a more traditional practice mode.
Via Tom D'Amico (@TDOttawa)
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Rescooped by Yves Carmeille "Libre passeur" from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Minecraft in the Classroom: The Power of Game-Based Learning - tutorials, lessons, and more... By Meenoo Rami

Minecraft in the Classroom: The Power of Game-Based Learning - tutorials, lessons, and more... By Meenoo Rami | KILUVU | Scoop.it
By Meenoo Rami

Via Tom D'Amico (@TDOttawa)
Jose Omar Jaramillo's curator insight, March 9, 2017 8:34 AM
Video games is something teachers fear to use because of their lack of awareness of the new technological tools being implemented around the world, this mostly happens with older teachers from the past generation who tend to be more traditional. But just imagine being able to teach your students through a game known worldwide: Minecraft, A great game which combines the art of storytelling, fine arts, music, video production, and appropriate player engagement to create an immersive, memorable experience of learning. It might be hard at first but after you get the hang of it, it becomes at easy as pie to incorporate the game into your classes.
Sebastian Saldarriaga's curator insight, April 24, 2020 1:28 AM
Video games can enhance reading skills, too. In the game Animal Crossing, for instance, players become characters who live in a town full of animals. Over the course of the game, you can buy a house, travel from town to town, go to museums, and do other ordinary things. All the while, you’re writing notes to other players and talking to the animals. Because kids are interested in the game, they often end up reading at a level well above their grade, even if they say they don’t like to read.
Rescooped by Yves Carmeille "Libre passeur" from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Research About Games in the Classroom by KI SUNG

Research About Games in the Classroom by KI SUNG | KILUVU | Scoop.it
BY KI SUNG

Via Tom D'Amico (@TDOttawa)
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