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3D realtime animation movies and more goodies
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Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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"Captain America" Writers Talk Long-Form Storytelling In The Marvel Cinematic Universe

"Captain America" Writers Talk Long-Form Storytelling In The Marvel Cinematic Universe | Machinimania | Scoop.it

Via The Digital Rocking Chair
The Digital Rocking Chair's curator insight, May 7, 2016 3:47 AM

 

Joe Berkowitz:  "Christopher Markus and Steve McFeely, of Captain America: Civil War and the next Avengers, discuss the Marvel movie long game."

Jérémy Pradier's curator insight, May 9, 2016 6:45 AM
A good content needs a great storytelling.
Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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5 Super Powerful Lessons 'Guardians of the Galaxy' is Teaching Hollywood

5 Super Powerful Lessons 'Guardians of the Galaxy' is Teaching Hollywood | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

It's the #1 movie of the summer, and Guardians is shockingly on track to become the #1 superhero movie of the year, beating out Spider-Man 2X-Men: Days of Futurepast, and even Disney Marvel’s own Captain America: The Winter Soldier.

Click to read more.

The Digital Rocking Chair's curator insight, August 26, 2014 6:07 PM


Jeff Gomez:  "What Hollywood is learning from the blockbuster that stars a sitcom second banana, a pro wrestler, a walking tree and a talking raccoon" ...

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Attention Filmmakers, Here's Why You Need a Storyworld for Your Film

Attention Filmmakers, Here's Why You Need a Storyworld for Your Film | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Here is some pure "Gold" tips for anyone. Storytellers, Filmmakers, Teachers, Writers, Businessmen and entrepreneurs.


This article is written for Filmmakers but it do have some essential truth  that works anywhere with a little translation.


Click and check it out.

The Digital Rocking Chair's curator insight, May 16, 2014 1:23 AM


Karim Ahmad:  "Consider: your film exists in a storyworld. The time, the place, the characters; you’ve created all of it already. A community of stories, ready to be told. "

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Want to Write Great Science Fiction? Read Classic Literature

Want to Write Great Science Fiction? Read Classic Literature | Machinimania | Scoop.it

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Henrik Safegaard - Cloneartist's insight:

Worldbuilding is a major challenge for science fiction creators — building a plausible world from scratch involves thinking about lots of variables.But sometimes, to imagine the future, the best way is to look to the past.


Classic literature can help you build a world more believably alien than anything you've yet imagined.


You will find great tips here and be sure not to skip the comments.

Click the headline.

The Digital Rocking Chair's curator insight, May 15, 2014 5:51 AM


Esther Inglis-Arkell:  "Worldbuilding is a major challenge for science fiction creators -- building a plausible world from scratch involves thinking about lots of variables. But sometimes, to imagine the future, the best way is to look to the past. Classic literature can help you build a world more believably alien than anything you've yet imagined."

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Games Are a Whole New Form of Storytelling

Games Are a Whole New Form of Storytelling | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Great article.

 

The player is now not a witness, he is not being guided through a story. He is now a part of it. It's not a case of watching a character. The player is the character, the character is an extension of the player in the same way a car is. The character therefore inherits all the personality traits of the player. This can create situations that detriment a linear story, - click and read more.

Maxine Horn's curator insight, November 29, 2013 8:06 AM

Learning by doing or through play has always been a successful method - today it's the same but in digital format and far more engaging - will it have better results than non digital story telling / teaching methods?

Mariale Peñalosa Arguijo's curator insight, November 29, 2013 10:01 AM

add your insight...

 10
Katie Chase's curator insight, December 5, 2013 5:28 AM

Storytelling for games seems difficult because the original author has to come up with so many alternative endings. Whoever is playing the game hears and sees a story that is uniquely theirs. This type of interaction really does set gaming apart from other types of media, such as television and film. I believe this is what attracts people to games. –Aellise Czupryna

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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The WASTELANDER PANDA Saga! Part 1. Development: Creating the Storyworld of Wastelander Panda

The WASTELANDER PANDA Saga! Part 1. Development: Creating the Storyworld of Wastelander Panda | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Victoria wanted to try to translate the experience of her favourite video games to film – where players don’t just have one pathway to follow, but can go out and explore a vast world.  She came up with the idea of a post-apocalyptic wasteland.  The idea of the protagonist being a panda started as a rhyming joke â€“ Wastelander Panda! – and became more serious over time

The Digital Rocking Chair's curator insight, August 22, 2013 1:18 AM


Kirsty Stark (Producer), Ella Macintyre (PMD) and Victoria Cocks (Writer/Director):  "One of the first questions we’re asked when people hear about Wastelander Panda is “How did you come up with the idea?”  It’s a strange concept – the meshing of two ideas that don’t necessarily fit – but this seemingly incongruous pairing is one reason we believe the project has had so much attention so far" ...


A great article about a great project!

David Collet's curator insight, August 22, 2013 10:46 PM

Interesting post on the making of a movie with a limited budget and no apparent experience.

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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How Marvel Unified Its Movie Universe (And Why That Won't Be Easy for DC)

How Marvel Unified Its Movie Universe (And Why That Won't Be Easy for DC) | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Interesting article. -

 

In the midst of the massive geek Mecca that is San Diego Comic-Con, the big Marvel Studios movie panel had all the theater of a presidential campaign rally. Tom Hiddleston appeared in costume as Loki, the bad guy from Thor, and rallied the crowd in character. Then: so many movie stars, including the full casts of the upcoming Captain America sequel and Guardians of the Galaxy. And just when it seemed like it was over, Joss Whedon, patron saint of nerds, walked out for a Steve Jobsian one-more-thing and introduced the first teaser for The Avengers sequel. Eight thousand fans, some of whom had been waiting in line since the night before, shrieked like their souls were being ripped from their bodies.


Click to read it all -

The Digital Rocking Chair's curator insight, August 7, 2013 11:27 PM

Adam Rogers:  "Kevin Feige helped Marvel unite its superhero movies into one interconnected universe. With a Superman and Batman movie on the way, will Warner Bros. be able to do the same?"


Image: Jon Favreau in Iron Man (Marvel)

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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7 Deadly Sins of Worldbuilding

7 Deadly Sins of Worldbuilding | Machinimania | Scoop.it

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Henrik Safegaard - Cloneartist's insight:
1. Not thinking about basic infrastructure.

How do they eat? What do they eat? Who takes away the garbage? Who deals with their bodily wastes? How do they get around? What do the majority of people do to survive? You're not just constructing a society, you're creating an economy. People don't oppress each other for fun — usually, systems of hierarchy and oppression have an economic component to them. Maybe you need a lot of peasants to grow labor-intensive crops, or maybe you need lots of cannon fodder in your space war. Maybe your only source of protein is a weird fungus that needs to be tended by specially trained people. Maybe everybody's eating algae. In any case, there's nothing worse than a fictional world where there are elaborate social structures, which seem completely separated from the realities of food, shelter and clothing.

 

click to read them all -

The Digital Rocking Chair's curator insight, August 3, 2013 4:58 PM

Charlie Jane Anders:  "Worldbuilding is an essential part of any work of fiction. But especially for science fiction or fantasy, it's the lifeblood of storytelling. But when worldbuilding fails, it can wreck your whole story, and leave your characters feeling pointless. Here are seven deadly sins of worldbuilding" ...

Asil's curator insight, August 3, 2013 5:21 PM

Really helpful checklist for the novelist (or screenwriter or playwright). 

Juliana Loh's curator insight, August 4, 2013 3:42 PM

Having worked on an even smaller RPG project, I've had to build out and consider all aspects of our world both visually and wrt narrative. Responding to situations required designing the society mindset. Without that mindset, we wouldn't have known how to visually represent our world economically, socially aesthetically and politically.

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Transmedia Storytelling: Building Worlds For and With Fans

Transmedia Storytelling: Building Worlds For and With Fans | Machinimania | Scoop.it

Gianluca Fiorelli:  "Every brand has a story to tell, and the way users consume stories is changing faster than ever. How will you tell your brand's story across multiple media outlets and platforms, while still giving users an active role in the expansion process?"


Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Do You have a story to tell ?

Great article, one of the best i have seen in a long time.

Dr. Pamela Rutledge's curator insight, May 2, 2013 2:17 AM

Brand experience is already 'transmedia,' but the opportunity with media convergence is to make it a coordinated story-based experience designed for audience participation.  Narrative = cognitive coherence and participation = stakeholders.

Charles Martini's curator insight, May 18, 2013 6:55 AM

Simple but genius.

 

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Digital Publishing for Filmmakers: The Karada and The Silent History [#Transmedia]

Digital Publishing for Filmmakers: The Karada and The Silent History [#Transmedia] | Machinimania | Scoop.it

Randy Astle:  "Transmedia by definition requires producers to work in more than one medium; the fun, most of the time, is in devising ways to carry a narrative (or narrative world) across different platforms" ...


Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Interesting - Click the headline for the full story.

The Digital Rocking Chair's curator insight, March 5, 2013 1:39 AM

Randy Astle takes a look at two literary projects whose digital publishing strategies "can be extrapolated to film and transmedia projects for producers who aren’t interested in writing the next great American novel".

Joakim Baage's curator insight, March 5, 2013 10:55 AM

The book business need this kind of thinking

Debbie Elicksen 's curator insight, March 5, 2013 11:43 AM

The future is now

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Storyworld & Immersion before Plot & Platform.

Storyworld & Immersion before Plot & Platform. | Machinimania | Scoop.it

Mike Jones:  "In any discussion and professional practice of ‘new media’ there is a swag of terminology that gets kicked around;  cross-media, multi-platform & transmedia, interactive and pervasive media, emergent, non-linear and participatory storytelling, etc etc…"


Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Very interesting reading -

The Digital Rocking Chair's curator insight, January 27, 2013 11:15 PM

This post is full of interesting nuggets of information.  From definitions, to examples, to process and opinion, this post takes you past cross-platform, multi-platform, and transmedia, into the realm of immersive experiences.

Katie Frank's curator insight, January 28, 2013 2:15 PM

Integrated writing, many modes for writers today.

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Transmedia World-Building

Transmedia World-Building | Machinimania | Scoop.it

Erik Wecks: "A few years ago, the word “transmedia” became a hot topic among entertainment circles. We are already seeing the results with much more on the way in the next couple of years."

 

If you are anything like me You want to see this :-)

@safegaard


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Curated by Henrik Safegaard - Cloneartist
Please visit http://www.youtube.com/user/safegaard
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