#HR #RRHH Making love and making personal #branding #leadership
150.7K views | +2 today
Follow
#HR #RRHH Making love and making personal #branding #leadership
Leadership, HR, Human Resources, Recursos Humanos, aptitudes and personal branding.May be you can find in there some spanish links.
Curated by Ricard Lloria
Your new post is loading...
Your new post is loading...
Rescooped by Ricard Lloria from Organización y Futuro
Scoop.it!

11 Ways to Make Learning Easier | Social Learning | #ModernLEARNing #SocialMedia #PLN #PKM

11 Ways to Make Learning Easier | Social Learning | #ModernLEARNing #SocialMedia #PLN #PKM | #HR #RRHH Making love and making personal #branding #leadership | Scoop.it

El aprendizaje no tiene que ser una experiencia "solitaria".


El psicólogo ruso Lev Vygotsky sugirió que el conocimiento se construye a través de nuestras interacciones con los demás.
Los MOOC (Massive Open Online Learning) aprovechan nuestras necesidades sociales inherentes reuniendo a las personas para que aprendan el mismo material en un grupo virtual. Los estudiantes pueden expresar lo que están sintiendo y experimentando con los demás en un espacio compartido, haciendo que el viaje de aprendizaje sea más agradable y menos desalentador.

 

A medida que las personas ganen confianza, a menudo disfrutarán de una competencia amistosa con sus compañeros aprendices para forzarse a sí mismos a competir en ejercicios y tareas. El reconocimiento es parte de nuestra necesidad de desarrollar la autoestima, y ​​algunos cursos incorporan la gamificación para recompensar los logros de los estudiantes y la ayuda comunitaria.

 

Conozca más / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Social+Learning

 


Via Gust MEES, María Dolores Díaz Noguera
Gust MEES's curator insight, February 12, 2018 6:33 PM
Learning doesn't have to be a "loner" experience.


Russian psychologist Lev Vygotsky suggested that knowledge is constructed through our interactions with others.
MOOCs (Massive Open Online Learning) leverage our inherent social needs by bringing people together to learn the same material in a virtual group. Students can express what they're feeling and experiencing with others in a shared space, making the learning journey more enjoyable and less daunting.

 

As people gain confidence, they often enjoy friendly competition with fellow learners to push themselves to compete exercises and assignments. Recognition is part of our need for building self-esteem—and some courses have gamification built in to reward student accomplishments and community helpfulness.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Social+Learning

 

Doug Reid's curator insight, February 13, 2018 1:23 AM

This is an interesting intro to social constructionism as it applies to eLearning.  I hope the MOOCs do what they suggest and are not just an attempt to throw jargon out there.

Koen Mattheeuws's curator insight, February 15, 2018 6:02 AM
Laat je niet overdonderen door het feit dat het er elf zijn. Van zodra je er enkele uitkiest en toepast kun je (leer)winst boeken. 
Rescooped by Ricard Lloria from Supports for Leadership
Scoop.it!

Scrum (software development) - Wikipedia

Scrum (software development) - Wikipedia

Scrum is an iterative and incremental agile software development framework for managing product development. It defines "a flexible, holistic product development strategy where a development team works as a unit to reach a common goal", challenges assumptions of the "traditional, sequential approach" to product development, and enables teams to self-organize by encouraging physical co-location or close online collaboration of all team members, as well as daily face-to-face communication among all team members and disciplines involved.

Scrum is an iterative and incremental agile software development framework for managing product development.[1][2] It defines "a flexible, holistic product development strategy where a development team works as a unit to reach a common goal",[3] challenges assumptions of the "traditional, sequential approach"[3] to product development, and enables teams to self-organize by encouraging physical co-location or close online collaboration of all team members, as well as daily face-to-face communication among all team members and disciplines involved.

A key principle of Scrum is its recognition that during product development, the customers can change their minds about what they want and need (often called requirements volatility[4]), and that unpredicted challenges cannot be easily addressed in a traditional predictive or planned manner. As such, Scrum adopts an evidence-based empirical approach—accepting that the problem cannot be fully understood or defined, focusing instead on maximizing the team's ability to deliver quickly, to respond to emerging requirements and to adapt to evolving technologies and changes in market conditions.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/wordpress-annotum-for-education-science-journal-publishing

 

 


Via Gust MEES, Mark E. Deschaine, PhD
Gust MEES's curator insight, April 24, 2017 4:17 PM
Scrum is an iterative and incremental agile software development framework for managing product development.[1][2] It defines "a flexible, holistic product development strategy where a development team works as a unit to reach a common goal",[3] challenges assumptions of the "traditional, sequential approach"[3] to product development, and enables teams to self-organize by encouraging physical co-location or close online collaboration of all team members, as well as daily face-to-face communication among all team members and disciplines involved.

A key principle of Scrum is its recognition that during product development, the customers can change their minds about what they want and need (often called requirements volatility[4]), and that unpredicted challenges cannot be easily addressed in a traditional predictive or planned manner. As such, Scrum adopts an evidence-based empirical approach—accepting that the problem cannot be fully understood or defined, focusing instead on maximizing the team's ability to deliver quickly, to respond to emerging requirements and to adapt to evolving technologies and changes in market conditions.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/wordpress-annotum-for-education-science-journal-publishing

 

Suzy Romanelli's curator insight, April 27, 2017 6:11 PM
Share your insight