By Erik Day - We like to imagine what a VR experiences would look like if both tied to curriculum and tailored to students' competency via machine learning.
Via Grant Montgomery, Richard Platt, Lionel Reichardt / le Pharmageek
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Oskar Almazan's curator insight,
September 22, 2017 8:48 AM
The intersection of Virtual Reality (VR) and Augmented Reality (AR) and personalized learning is a pool into which current technology has only begun to dip its toes, but it is a topic that conjures up fantastic (in the literal, J.K. Rowling sense of the word) possibilities. I’m not just talking about pulling competency-appropriate 3D lessons from a repository of ready-made material, or VR training for the operation of heavy machinery. I like to imagine what a learning experience would look like wherein students have access to VR that is both tied to curriculum and automatically tailored to their competency via machine learning–aspects that are sorely missing in many current educational VR experiences (and which, admittedly, can instill a little apprehension when taken to the extreme).
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