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Rescooped by michel verstrepen from Transmedia: Storytelling for the Digital Age
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Coping with the loss of an online world

Coping with the loss of an online world | Rapid eLearning | Scoop.it

Via The Digital Rocking Chair
The Digital Rocking Chair's curator insight, August 25, 2013 12:56 AM


Heather Kelly:  "The closing of an online virtual game may sound trivial to anyone who has never used or visited one, but to the people who spent a chunk of their formative years forging relationships inside their virtual walls, the loss can be huge."

Amber Judge's curator insight, September 2, 2013 11:08 AM

Another ethical issue here: If you provide an alternate world in which someone can build their identity, make friends they otherwise wouldn't in the real world and they've spent money on virtual items and then take it all away because the world collapses... What's the ethical actions a company should take to ensure the health and well-being of those people? I mean surely there must be some liability?

Rescooped by michel verstrepen from Transmedia: Storytelling for the Digital Age
Scoop.it!

25 Ways To Earn Your Audience

25 Ways To Earn Your Audience | Rapid eLearning | Scoop.it

Chuck Wendig: "I keep noodling on the idea of how you earn — not build, necessarily, but earn — your audience as a creative type. I’m not sure I have all (or any of) the answers, but here’s a good shot at it" ...


Via The Digital Rocking Chair
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