Augmented reality is an amazing new technology for learning developers. Although the ability to access AR from mobile devices makes the barrier of entry to use AR low, as developers it can be overwhelming to know where to start. Understanding when to use AR, how to design quality AR experiences, and generating organizational buy-in are difficult hurdles to adoption.
I recently interviewed Destery Hildenbrand, a senior instructional designer with GP Strategies, about overcoming these hurdles.
Via Marta Torán
En esta entrevista de Bill Brandon (@billbrandon) a Destery Hildenbrand, diseñadora instruccional, nos acercamos a cuándo y cómo usar la realidad aumentada para generar experiencias de aprendizaje de calidad.
Muy interesante.