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:: The 4th Era ::
Impact of the internet age on human culture and K-20 education policy/administration
Curated by Jim Lerman
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Rescooped by Jim Lerman from Transmedia: Storytelling for the Digital Age
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Willem Dafoe, Ellen Page star in interactive game

Willem Dafoe, Ellen Page star in interactive game | :: The 4th Era :: | Scoop.it

Karl Quinn:  "David Cage doesn't think he's captured the future of storytelling, but he's pretty confident he's seen a glimpse of it" ...


Via The Digital Rocking Chair
The Digital Rocking Chair's curator insight, October 3, 2013 12:03 AM


Karl Quinn:  "David Cage doesn't think he's captured the future of storytelling, but he's pretty confident he's seen a glimpse of it" ...

Andrea Rossi's curator insight, October 3, 2013 3:58 AM

''I'm trying to explore different types of emotions, in continuing to explore this strange relationship that the game can establish with a player that is very different to the relationship between a film and an audience,'' he says. ''When you watch a film you are passive, you cannot change what is going on, but when you play an interactive game you become an actor, you can actually change the story. This is really fascinating."

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Researchers See Video Games as Testing, Learning Tools | Education Week

Researchers See Video Games as Testing, Learning Tools | Education Week | :: The 4th Era :: | Scoop.it

by Benjamin Harold

 

"Forget No. 2 pencils, or even the new computer-based common-core exams that have schools across the country scrambling.

 

"Researchers at the University of Wisconsin-Madison are convinced the tests of the future will look like Crystals of Kaydor, a role-playing video game about aliens.

 

"Designed to measure children’s learning in real time while rewiring their brains to help them be more empathetic, Crystals offers a potentially transformative response to two cutting-edge questions now being debated in the world of testing: whether digital games can effectively blur the line between instruction and assessment and how educators can better gauge children’s social and emotional skills.

 

“Our job is to provide compelling examples of what assessments can be,” said Constance Steinkuehler, an associate professor of education and former White House policy analyst who co-directs Games+Learning+Society, a center based here that is dedicated to designing and studying video games."

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WATCH NOW: What Gamers Can Teach Us ~ Huffington Post

WATCH NOW: What Gamers Can Teach Us ~ Huffington Post | :: The 4th Era :: | Scoop.it

by Jane McGonigal


"I'm going to tell you a secret.


"The TEDTalk you're about to watch probably seems like a pretty ordinary TEDTalk, maybe even a pretty good one, given the standing ovation at the end.


"But here's the truth that almost no one in the world knows: This talk, my talk, went down in TED history as the single biggest disaster to ever happen at TED.


"That's right. My TEDTalk is officially the biggest disaster in TED history! And you know what? I couldn't be prouder of that fact.


"I think it's time to tell the true story behind "The Game That Can Give You 10 Extra Years of Life."

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Rescooped by Jim Lerman from Transmedia: Storytelling for the Digital Age
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How HiveMind’s Will Wright plans to crowdsource your happiness (interview)

How HiveMind’s Will Wright plans to crowdsource your happiness (interview) | :: The 4th Era :: | Scoop.it
Will Wright’s games from SimCity to The Sims have sold more than 100 million units. That’s why people are paying attention to his new startup and game idea, HiveMind...

 

[A recent update can be found at http://www.huffingtonpost.com/2012/01/02/hivemind-the-sims-will-wright_n_1179594.html]


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