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Virtual reality can – and will – be used for storytelling

Virtual reality can – and will – be used for storytelling | Daily Magazine | Scoop.it

Via The Digital Rocking Chair, Yves Carmeille "Libre passeur", Andreas Christodoulou
The Digital Rocking Chair's curator insight, April 8, 2016 7:25 AM

 

Charlotte Cullen:  "How will viewers follow a story if they are able to look wherever they want? How will a director make scene cuts without making the user sick?"

Fabiana Garcia Marulanda's curator insight, February 22, 2017 11:08 PM

First of all, lets imagine that in the classroom the students will be able to handle this resource in order to increase their speaking and reading skills in one tool. I know that this is something utopian in our context not only because of the price of the product and  the scarce technological resources that some schools face. However, this does not imply that the product can not be used.

 

Maybe, one day this kind of resources will be implemented here in Colombia.

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Using WebQuests in a multimodally dynamic virtual learning intervention: Ubiquitous learning made possible?

Using WebQuests in a multimodally dynamic virtual learning intervention: Ubiquitous learning made possible? | Daily Magazine | Scoop.it
Using WebQuests in a multimodally dynamic virtual learning intervention: Ubiquitous learning made possible?

Via Educational Peaks, Stephania Savva, Ph.D
Educational Peaks's curator insight, July 2, 2015 3:56 AM

Interesting article from a doctoral research on the prospect of inquiry based approaches such as WebQuests to enhance multimodal ubiquitous learning.

Stephania Savva, Ph.D's curator insight, July 2, 2015 3:58 AM

Interesting article on creating a multimodally mediated environment for teaching and learning. Also of interest:

 

http://sco.lt/8dDIxd

 

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How virtual reality will grow in 2016

How virtual reality will grow in 2016 | Daily Magazine | Scoop.it

Via The Digital Rocking Chair
Marco Favero's curator insight, January 4, 2016 4:59 AM

aggiungere la vostra comprensione ...

Fausto Cantu's curator insight, January 6, 2016 5:54 PM

Crecimento de VR en 2016

Jan-Olof Steen's curator insight, January 18, 2016 12:48 PM

 

Adario Strange:  "2015 was the year virtual reality finally shed its niche status and made real inroads into mainstream culture."