Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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What is Integrated Media?

What is Integrated Media? | Transmedia: Storytelling for the Digital Age | Scoop.it

Via Simon Staffans
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Laura Huntimer:  "You may know Ed Rodley from Drinking About Museums, Thinking about Museums or as one of the chairs of the MCN Conference. You also may know about digital paper dolls, Mood-o-meters, and 3-d printed models at the the PEM. How does the Peabody Essex Museum so consistently produce such cool and meaningful interactive tech? I sat down with Ed Rodley and Caroline Herr of the Integrated Media department to figure it out."

Simon Staffans's curator insight, December 14, 2015 4:51 AM

How to utilize interactive technology with media and storytelling

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Five ways film-making is evolving thanks to new technology

Five ways film-making is evolving thanks to new technology | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


"David Sheldon-Hicks, who has worked on Guardians of the Galaxy and Ex Machina, examines advances in motion capture and 3D printing".

Angie Weihs's curator insight, June 15, 2015 3:33 PM

What I have seen so far needs a lot of work, if tech would develop exponentially here - great.

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Henry Jenkins on 'Spreadable Media': How Web 2.0 went wrong, why 'viral' sucks, and the UGC problem

Henry Jenkins on 'Spreadable Media': How Web 2.0 went wrong, why 'viral' sucks, and the UGC problem | Transmedia: Storytelling for the Digital Age | Scoop.it

"Let's start by making a distinction between participatory culture and Web 2.0. Today's partic­ipatory culture is the result of more than a hundred years of struggle" ...

The Digital Rocking Chair's insight:

Part II of Frank Rose's interview with Henry Jenkins about his upcoming book, Spreadable Media.  Part I of the interview can be found here.

Molly Westmoreland's curator insight, October 2, 2014 1:40 PM

A key assumption in Jenkin's book, Spreadable Media, is that words matter, that the metaphors we use shape the assumptions we make and thus the actions we take, all the more so in the context of an emerging and still ill-defined phenomenon. 

Claims today we use words to describe the internet that are not only misleading but damaging. For example he despises the terminology user-generated content.  

Problem with Web 2.0: It is a business model which seeks to capture and capitalize on the public's desire to participate. In doing so, it has provided some key affordances which have helped to expand the communicative capacities of everyday people, but it has also set restrictions or extracted tolls from their participation in ways which have been highly destructive

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Comic Book Think Tank: The Future of Digital Comics?

Comic Book Think Tank: The Future of Digital Comics? | Transmedia: Storytelling for the Digital Age | Scoop.it
A new platform for digital comics is exploring the world of Tolkien while expanding the very idea of what a comic book can be.
The Digital Rocking Chair's insight:

How progressive storytellers are embracing the freedom of form enabled by digital reading.

Asil's curator insight, December 12, 2012 2:42 PM

Charming images, interesting insights into the future of comics online.

Asil's comment, December 12, 2012 2:42 PM
Thanks for posting.
Henrik Safegaard - Cloneartist's curator insight, December 13, 2012 4:30 AM

Digital comics is a medium that is still finding its footing. 2012 was a banner year, and saw the launch of new and progressive approaches to exploring the seemingly infinite possibilities of the digital canvas. One such launch was Comic Book Think Tank, spearheaded by Ron Perazza and Daniel Govar.

Click the picture for the full story. @safegaard

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Popcorn Maker: A Dead-Simple Drag-and-Drop App For Remixing Web Videos

Popcorn Maker: A Dead-Simple Drag-and-Drop App For Remixing Web Videos | Transmedia: Storytelling for the Digital Age | Scoop.it

John Pavlus: "If Popcorn.js is the Final Cut Pro of online interactive video--a professional-grade tool for creating world-class multimedia experiences from scratch--Popcorn Maker is more like iMovie" ...

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Sleep No More: What It's Like Inside the World's Most Interactive Play

Sleep No More: What It's Like Inside the World's Most Interactive Play | Transmedia: Storytelling for the Digital Age | Scoop.it

Leslie Horn: 'Come with me. I've got something to show you. A dark-haired woman clad in a long beaded dress said this to me as she whisked me away into the strange underworld of "Sleep No More."'

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POV Hackathon: Five Projects Aiming to Re-Invent the Documentary for the Web

POV Hackathon: Five Projects Aiming to Re-Invent the Documentary for the Web | Transmedia: Storytelling for the Digital Age | Scoop.it

Adnaan Wasey: "Later this month, teams of filmmakers and developers will be challenged to create web documentary prototypes — be they mobile sites, web apps, widgets, games or something we’ve never seen before — over two days of intense collaboration."

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The Incredible Visual Artist Behind Bjork and Passion Pit

The Incredible Visual Artist Behind Bjork and Passion Pit | Transmedia: Storytelling for the Digital Age | Scoop.it

Katherine Brooks: "Scott Snibbe is a New York-based media artist whose innovative vision has taken the art and music worlds to new depths of interactivity. From giant, digital public installations to touch-screen based art, the visual artist behind musicians like Bjork and Passion Pit is bringing together art, music and technology in groundbreaking ways."

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Why Computer Animation Looks So Darn Real

Why Computer Animation Looks So Darn Real | Transmedia: Storytelling for the Digital Age | Scoop.it

BrandSpeak: "We've come a long way in the world of animation. Check out the innovations that have made animated characters so lifelike" ...

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Incantor Game Brings Magic Wand Duels to the Real World

Incantor Game Brings Magic Wand Duels to the Real World | Transmedia: Storytelling for the Digital Age | Scoop.it

Michael Harrison: "Incantor, a smartphone-based augmented reality game currently in the works by developer MoveableCode, hopes to offer geeks like me a way to wizard-duel in the real world."

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The Evolving Definition of Television

The Evolving Definition of Television | Transmedia: Storytelling for the Digital Age | Scoop.it

John Paul Titlow:  "Today, the idea of what we used to call "television" is being turned entirely on its head, and we don't really know for sure what it will look like a decade from now."

 


Via siobhan-o-flynn
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Making great TV even better: The BBC's approach to companion experiences

Making great TV even better: The BBC's approach to companion experiences | Transmedia: Storytelling for the Digital Age | Scoop.it

Victoria Jaye: "As more and more internet connected devices enter the living room, we can extend entertainment beyond broadcast and the TV screen, bringing our shows to life for audiences in ever more exciting ways.


Our editorial approach to companion experiences is three fold:

  • Build on existing audience needs and behaviour
  • Go beyond broadcast
  • Drive creative renewal and innovation"

Via Nicolas Weil, Henrik Safegaard - Cloneartist
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Hollywood bets heavily on razzle-dazzle action and effects

Hollywood bets heavily on razzle-dazzle action and effects | Transmedia: Storytelling for the Digital Age | Scoop.it

Ben Fritz: "As Hollywood's major movie studios try to trim costs every way they can — including layoffs, mergers and slashed expense accounts and producer deals — there's one budget item that heads ever upward: the movies themselves"...

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Director John Waters On How To Live A Creative, Disruptive Life

Director John Waters On How To Live A Creative, Disruptive Life | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


John Brownlee:  'The infamous director of Pink Flamingos gives RISD grads sage advice: "Go out in the world and fuck it up beautifully."'

Roger Ellman's curator insight, June 30, 2015 7:38 AM

Staying true, staying the course, being yourself - who you really are, and using that unique battery within....that's what this is about. Coasting and even zooming, along your own road, rather than the uphill twists and turns of someone else's mountain track. It's said in different ways many times, yet it is sometimes the lever that tips people into doing what they really want to do (and "should" do!).

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How an iPhone App Made An Oscar-Nominated Film Possible

How an iPhone App Made An Oscar-Nominated Film Possible | Transmedia: Storytelling for the Digital Age | Scoop.it

Emily Price:  "The film Searching For Sugar Man is nominated for Best Documentary at this year’s Academy Awards. But it might have not been completed if it wasn’t for an iPhone."

The Digital Rocking Chair's insight:

Make that "Oscar-Winning Film" as Searching for Sugar Man has just won the Academy Award for Best Documentary Feature.

Margaret Doyle's comment, February 25, 2013 4:11 PM
Yay for indie media!!
Margaret Doyle's curator insight, February 25, 2013 4:12 PM

Love this story of a DIY approach to storytelling. And lo and behold it was heard and received by the Academy! Go indie media go!

Jan van Gils's curator insight, March 9, 2013 10:10 AM

A very nice film and made with a little effort. Thats fine to me.

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Will “The Hobbit” Start A 48 FPS Movie Revolution?

Will “The Hobbit” Start A 48 FPS Movie Revolution? | Transmedia: Storytelling for the Digital Age | Scoop.it
Jean-Luc Godard famously said, “Cinema is truth 24 frames-per-second.” He clearly isn’t balancing 3-D glasses on his nose and watching the fantasy action between elves, dwarves, and a low-key hobbit named Bilbo in filmmaker Peter Jackson’s highly anticipated and sparkly bright The Hobbit: An Unexpected Journey, shot at a much discussed 48 frames-per-second (fps) for release in High Frame Rate 3D (HFR 3D).
The Digital Rocking Chair's insight:

Good question!  And, one to which I hope to have my own answer after I see the movie tomorrow night :)

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5 Innovations Transforming the Entertainment Industry

5 Innovations Transforming the Entertainment Industry | Transmedia: Storytelling for the Digital Age | Scoop.it

Lauren Drell:  "Because of his experience and success in entertainment, from web video to feature films, we asked Jon M. Chu to curate the top 5 innovations of 2012 in entertainment for Mashable's Innovation Index" ...

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Behold, The Very First Documentary Shot With Google Goggles

Behold, The Very First Documentary Shot With Google Goggles | Transmedia: Storytelling for the Digital Age | Scoop.it

Mark Wilson: "Remember when we said that Google Glass needed Gucci and Prada to reinvent its tech as cool? Well, apparently they took the advice pretty literally."

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The Technical Triumph And Torment Of Paranorman’s 3-D-Printing-Driven Animation Process

The Technical Triumph And Torment Of Paranorman’s 3-D-Printing-Driven Animation Process | Transmedia: Storytelling for the Digital Age | Scoop.it

Susan Karlin: "Long before ParaNorman’s protagonist could start battling zombies, Laika’s Brian McLean and his 40-member team had to tame a new stop-motion technology process. McLean talks about the bloody road to the film’s bleeding-edge character design."

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The Revolution Won't Be Televised; It Will Be Instagrammed

The Revolution Won't Be Televised; It Will Be Instagrammed | Transmedia: Storytelling for the Digital Age | Scoop.it

Steve Rubel: "Visual storytelling is in renaissance -- but with a twist. Photography, rather than video, is fast becoming the lingua franca of a more global, mobile and social society" ...

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A Filmmaker's Perspective on Using Tugg to Create Event Cinema

A Filmmaker's Perspective on Using Tugg to Create Event Cinema | Transmedia: Storytelling for the Digital Age | Scoop.it
Joe Bailey, Jr. sizes up independent theatrical distribution and the arrival of Tugg via a case study of “Incendiary: The Willingham Case,” the award-winning documentary he co-directed with Steve Mims.
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In Filmmaking Now, Directors Become Programmers And Programmers Become Gods

In Filmmaking Now, Directors Become Programmers And Programmers Become Gods | Transmedia: Storytelling for the Digital Age | Scoop.it

Mark Wilson: "With just an SLR and a Kinect, these striking, 3-D avatars come to life. So what does tech like this herald for the future of film-making?"

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Digital blues: Critic Ann Hornaday confronts a future without celluloid

Digital blues: Critic Ann Hornaday confronts a future without celluloid | Transmedia: Storytelling for the Digital Age | Scoop.it

"ESSAY: A combination of technological advances and financial pressures has ushered in a new style of movie making, which, to many viewers raised on the grain and texture of film, looks like a bug that is well on its way to becoming a feature."

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Into the Matrix: the future of augmented reality (and you)

Into the Matrix: the future of augmented reality (and you) | Transmedia: Storytelling for the Digital Age | Scoop.it

Rene Van Meeuwen: "The growth of augmented reality (AR) will almost certainly change the way we visually experience the everyday world."

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Terry Gilliam talks apps, iPad and interactivity

Terry Gilliam talks apps, iPad and interactivity | Transmedia: Storytelling for the Digital Age | Scoop.it
"iPads are here, apps are here: there's no way of being a Luddite any more! You have to go with the flow," says Gilliam.


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