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Story Quarry 's curator insight,
March 29, 2016 1:58 PM
Jake Muncy: "ClickHole, the Buzzfeed-parodying offshoot of The Onion's satirical news enterprise, has, improbably, become a small haven for funny text-based games."
garassini's curator insight,
March 14, 2016 7:04 PM
Rich Stanton: "The sorry state of research into one of the world’s biggest entertainment industries is leaving us in the dark."
Maria Claudia Londoño D.'s curator insight,
March 16, 2016 1:50 AM
Rich Stanton: "The sorry state of research into one of the world’s biggest entertainment industries is leaving us in the dark."
Pauline Gaudin's curator insight,
March 23, 2016 4:49 AM
Rich Stanton: "The sorry state of research into one of the world’s biggest entertainment industries is leaving us in the dark."
Vivalist's curator insight,
December 28, 2015 5:41 AM
The article explore previous attempts to integrate AI decision making into story telling in games and their limitations.
But it's easy to see great potential in addition to procedural game world creation. So these vast world can be realistically populated.
Kajsa Hartig's curator insight,
December 8, 2015 2:46 AM
"Take a healthy dose of obsessive fan culture, throw in a whole array of digital production tools, add a writer/producer who's happy to share, mash it all together, and you’ve got the makings of a nice piece of co-creation."
Minna Kilpeläinen's curator insight,
December 8, 2015 5:03 PM
In transmedia, fans are the ones that make the story alive.
Nouha Belaid's curator insight,
December 9, 2015 4:25 PM
Halo 5: #Transmedia Works But It Comes With A Price
Henrik Safegaard - Cloneartist's curator insight,
September 29, 2015 3:27 AM
Games allow us to explore uncharted worlds, enhance our own creativity and help us understand and solve complex problems in ways we never thought possible. Next-generation gaming experiences should keep these core ideals alive. If all else fails, games should ultimately just be fun, right?
Fausto Cantu's curator insight,
September 29, 2015 5:29 AM
Diseño de experiencias para la nueva generación de juegos VR
Jan-Olof Steen's curator insight,
January 18, 2016 12:45 PM
Michael Wesolowski: "It’s no longer just about unique and memorable game characters and exciting incentives, but holistic and immersive user experiences."
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Lionel Reichardt / le Pharmageek's curator insight,
March 21, 2016 3:36 AM
James Clements: "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability."
Andrea Rossi's curator insight,
March 21, 2016 4:20 AM
James Clements: "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability."
Devadas's curator insight,
March 22, 2016 2:57 AM
James Clements: "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability."
Minna Kilpeläinen's curator insight,
March 2, 2016 3:39 PM
Elizabeth Segran: "Game developers have always been interested in how players might react to the characters and plots they created—but what if they could tell exactly how the player was feeling and tailor the game to their mood?"
Laborious Cretin's comment,
March 2, 2016 6:00 PM
That is only one small factor. Face tracking with reflex monitoring for estimating mood can be enhanced even further. EEG head set's to correlate mood and other things like heart rate monitor. Can all add up to a more precise mood and engagement monitoring tool. Then put A.I. behind the game engine for personalized procedurally made environments or agents in the game engine. A A.I. system that you can't lie to or fool and is customized to the person. Like wise a game engine that customizes the experience on the fly to the individual.
Roland J. Mueller's curator insight,
March 3, 2016 3:12 AM
Elizabeth Segran: "Game developers have always been interested in how players might react to the characters and plots they created—but what if they could tell exactly how the player was feeling and tailor the game to their mood?"
Fausto Cantu's curator insight,
February 10, 2016 8:51 AM
Director de "Call of duty "presenta su primer film Transmedia
Louise Robinson-Lay's curator insight,
January 10, 2016 4:09 PM
Taking games driven education to the next level.
Henrik Safegaard - Cloneartist's curator insight,
October 14, 2015 6:04 AM
Your experimental technological literature is already here; it’s the noise you’re trying to get your children to turn down while you pen your thoughts about the future of location-based storytelling. |
Iain Simons: "This remarkable new artform – the offspring of pretty much every media form that preceded it – has found its way into almost every part of our lives. For a form that’s so ubiquitous, progressive and so loved by many, it seems extraordinary that we still need to make a case for videogames as a key part of modern culture."