Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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There Is Real Fraud In The Underground Market For In-Game Virtual Goods

There Is Real Fraud In The Underground Market For In-Game Virtual Goods | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Yinglian Xie:  "With the market booming so favorable, it is not surprising that online criminals have also found their way into the ecosystem and are creating a thriving underground market for in-game virtual goods. How do they pull this off? Here are a few attack techniques we’ve observed in the wild."

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Legal Streaming: Build Your Audience Without Getting GG’ed

Legal Streaming: Build Your Audience Without Getting GG’ed | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Seth Northrop and Li Zhu:  "Not only do [streaming] services provide a community for video game fanatics, streamers can earn good money through advertisement sharing and viewer donations, and can further leverage their growing popularity into brand deals or other sponsorships."

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What is Twine? (For Developers)

What is Twine? (For Developers) | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Liz England:  "A lot of developers (and some gamers) are kind of aware there’s this tool called “Twine” out there that makes web games, but don’t really know much about it. They don’t know why it’s popular and what it’s used for" ...

David Collet's curator insight, September 1, 2015 1:02 AM

I am really enthusiastic about alternative career paths. This looks like it may assist someone trying to find a different way to 'test the waters' of publishing to an alternative stream.

Jenny Wakefield's curator insight, September 14, 2015 9:33 AM

I like this idea for creating interactive stories: Twine. The tool is available at http://twinery.org

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Virtual reality is not the (immediate) future of film

Virtual reality is not the (immediate) future of film | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jessica Conditt:  "Virtual reality was the belle of this year's Sundance Film Festival. Immersive exhibitions displayed on face-hugging headsets told powerful stories in lifelike worlds, in 360 degrees and with the viewer in control of the camera. [ ... ]  But, now, the buzz is fading and a question remains: Do filmmakers in Hollywood think that virtual reality is the future of cinema?"

Feng Haoxuan's curator insight, March 22, 2015 8:42 PM



Virtual reality as a new technology have be know by more people these year, with more money and attritions be taken for on this technology, virtual reality will not only be limited on games or movies filed, it will give user more reality experiences.

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Games Killed the Video Star: Five Ways That Play Is Beating TV at It's Own Game

Games Killed the Video Star: Five Ways That Play Is Beating TV at It's Own Game | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Tomas Rawlings:  "The open waters of the internet have provided a space for experimentation and video games have been innovative with a series of video experiments. Here’s five examples of how video games have been re-defining video whilst TV was looking the other way" ...

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AI Storytelling and Its Future in Games

AI Storytelling and Its Future in Games | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Damien Lawardorn:  "The real reason behind its creation [Scheherazade-IF], says Riedl, “is to probe the bounds of questions of how to get a computer to reason about, create, and understand narrative.” Given that humans are raised on stories, and make them a part of our everyday lives, Riedl’s goal is vital for any artificial intelligence if we want it to understand us."

Vivalist's curator insight, December 28, 2015 5:41 AM

The article explore previous attempts to integrate AI decision making into story telling in games and their limitations.

 

But it's easy to see great potential in addition to procedural game world creation. So these vast world can be realistically populated.

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The first great works of digital literature are already being written

The first great works of digital literature are already being written | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Naomi Alderman:  "Video games could be the greatest storytelling medium of our age – if only the worlds of art and technology would stop arguing and take notice" ...

Henrik Safegaard - Cloneartist's curator insight, October 14, 2015 6:04 AM

Your experimental technological literature is already here; it’s the noise you’re trying to get your children to turn down while you pen your thoughts about the future of location-based storytelling.

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Eve Online: how a virtual world went to the edge of apocalypse and back

Eve Online: how a virtual world went to the edge of apocalypse and back | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Simon Parkin:  "The video game Eve Online is one of Iceland’s biggest exports and has become the world’s largest living work of science fiction. While rival games have come and gone, it has survived – thanks to a unique experiment in democracy."

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What Nintendo Did Right and Wrong With Its Amiibo Figurines

What Nintendo Did Right and Wrong With Its Amiibo Figurines | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Chris Kohler:  "Nintendo's Amiibo, its entry into the "toys-to-life" gaming accessory business that also includes Activision's Skylanders and Disney's Infinity, seems to be off to a fairly good start. But it could have been much better."

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Transmedia Story Stream: Don't just read a book--play it!

Transmedia Story Stream: Don't just read a book--play it! | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Karen Snyder:  "Transmedia Story Stream, the Zynga of ebooks, is a revolutionary platform which blends Facebook video game mechanics with ebooks to allow authors to build, distribute and engage fans in multi-media story worlds" ...

Henrik Safegaard - Cloneartist's curator insight, January 19, 2014 11:55 AM

Transmedia Story Stream, the Zynga of ebooks, is a revolutionary platform which blends Facebook video game mechanics with ebooks to allow authors to build, distribute and engage fans in multi-media story worlds. Instead of downloading a static, dead ePub, readers can log onto story worlds that are alive with fans and friendship and earn rewards while reading. Don’t just read a book – play it!

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Debbie Elicksen 's curator insight, January 24, 2014 11:06 PM

Dare to be different.

Brad Tollefson's curator insight, February 10, 2014 9:42 PM

In beta and coming soon...