Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Bringing Sesame Street to the Xbox Wasn’t As Easy as 1-2-3

Bringing Sesame Street to the Xbox Wasn’t As Easy as 1-2-3 | Transmedia: Storytelling for the Digital Age | Scoop.it
When Microsoft announced earlier this year that Double Fine would be making a Kinect-based Sesame Street game, many wondered if the developer studio behind Psychonauts and Brutal Legend were leaving their own original ideas behind for a lucrative license...

 

[An interesting look at designing video games for kids and working within an existing storyworld franchise.]

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Sesame Workshop, NatGeo to Supply Interactive Kids Programming for Microsoft Xbox

Sesame Workshop, NatGeo to Supply Interactive Kids Programming for Microsoft Xbox | Transmedia: Storytelling for the Digital Age | Scoop.it
Microsoft is teaming up with Sesame Workshop and National Geographic to develop interactive kids programming for the Xbox 360 that will allow kids to use Kinect motion-sensing and voice recognition technology to interact with educational programs.
aimee hozack's curator insight, April 21, 2013 7:48 PM

What a fabulous idea. We all know most childraha have Xbox's at home and would therefore be able to easily access this from home!

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Kinect TV And Sesame Street Hack The Next Generation Of TV

Kinect TV And Sesame Street Hack The Next Generation Of TV | Transmedia: Storytelling for the Digital Age | Scoop.it

Downloadable, linear episodes run like a normal television show but give children opportunities to play simple games with familiar characters and don virtual costumes that mold to their bodies and play around with the show's environment.

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