In my last post, Making Sense of Digital Books for Kids - Part 1 I looked at a number of categories to begin to understand how publishers and app developers...
Publishers must explore transmedia approaches to engage children whose lives revolve increasingly around gaming, online communities and social networking ...
The 1969 space-rock song probably shouldn't have been made into a children's book: The haunting track about an astronaut who loses contact with Earth to float around the universe would probably give most kids nightmares.
How publishers can make reading experiences that parents feel 'more positive about than Angry Birds'.
"The key theme: making great book-apps for children is very different from making books: it's a collaborative process requiring animators, coders, musicians and above all storytellers with a feel for interactive narrative."
A growing body of research points to the effectiveness of digital storytelling as an educational tool to engage students, to empower them as writers, and to ensure they can retain and comprehend information.
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Chuck Salter: "A Google Ventures-backed startup partners with NASA, Microsoft, and satellite makers on a children's book of galactic ambition."