Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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The Human Element — Sherlock Holmes & the Internet of Things

The Human Element - Sherlock Holmes & the Internet of Things - Medium

Via Simon Staffans
The Digital Rocking Chair's insight:


Lance Weiler:  "An ambitious project that has evolved over the past year with what now amounts to a little over 1,000 collaborators stepping in and out as Sherlock Holmes & the Internet of Things ebbs and flows. As it transforms and evolves, the project has generated a unique experiential learning environment that encourages participants to apply creativity to adaptively problem solve. We’ve come to refer to it as rabbit hole learning, as participants tumble through the opening, we’re working hard to make them comfortable with the unknown."

Simon Staffans's curator insight, October 5, 2015 4:01 PM

... good read on a great experiment.

Roland J. Mueller's curator insight, October 7, 2015 3:13 AM

Food for thought !

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How storytelling has changed in the digital age

How storytelling has changed in the digital age | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


"Lance Weiler explores how technology is transforming the art of storytelling."

Kajsa Hartig's curator insight, January 26, 2015 3:08 PM

'Together storytellers, game developers, makers, creative technologists and experience designers will experiment with new forms and functions of storytelling. '

Vivalist's curator insight, January 26, 2015 4:50 PM

Columbia joins the MIT and Duke University in the search for 21st century storytelling. It is interdisciplinary, that's one thing.

 

There are probably a lot of other academic programs in other universities as well. It's exciting to see interdisciplinary programs such as Duke' GreaterThanGames initiative give birth to awesome projects.