Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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'The Lord of the Rings' and Pixar led the way to 'Warcraft'

'The Lord of the Rings' and Pixar led the way to 'Warcraft' | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Adam Rosenberg:  "How do you turn a video game series with a 20-year history and tens of millions of fans into a cohesive movie? According to Warcraft director Duncan Jones, you go back to the start."

Jules Johnson's curator insight, September 7, 2021 5:06 PM

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"Captain America" Writers Talk Long-Form Storytelling In The Marvel Cinematic Universe

"Captain America" Writers Talk Long-Form Storytelling In The Marvel Cinematic Universe | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Joe Berkowitz:  "Christopher Markus and Steve McFeely, of Captain America: Civil War and the next Avengers, discuss the Marvel movie long game."

Jérémy Pradier's curator insight, May 9, 2016 6:45 AM
A good content needs a great storytelling.
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Five Storytelling Lessons From The Force Awakens

Five Storytelling Lessons From The Force Awakens | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Chuck Wendig:  "[...] I wanted to take a look at the film for some of the storytelling lessons it offers — in this case, not negative lessons (of which you could find some, I’m sure), but rather, positive takeaways that might wet your mind whistle when it comes to thinking about your story or other stories or, I dunno, delicious enchiladas."

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How do you keep track of everything in the massive Star Wars universe?

How do you keep track of everything in the massive Star Wars universe? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Richard Edwards:  "Ever wanted to know how Star Wars keeps all of the movies, comics, books and TV shows all in line with each other? Meet the story team" ...

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Stargate Didn't Become a Great Universe Until It Was on Television

Stargate Didn't Become a Great Universe Until It Was on Television | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Katharine Trendacosta:  "Whatever question you had after seeing the original movie? The shows answered them. Who built the Stargates? Why are there so many symbols on them? The evil alien pretending to be Ra, where did he come from? Are there other planets out there?"

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Hollywood Blockbusters And The Art Of World Creation

Hollywood Blockbusters And The Art Of World Creation | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


David Zax:  "San Andreas director Brad Peyton talks about how a childhood rooted in imaginative play has helped him succeed in film."

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The Difference Between Good Worldbuilding And Great Worldbuilding

The Difference Between Good Worldbuilding And Great Worldbuilding | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Charlie Jane Anders:  "Worldbuilding is the bedrock of science fiction and fantasy. We obsess about it constantly, because characters and plots are often only as compelling as the worlds they inhabit. We've decried bad worldbuilding before -- but what makes worldbuilding great?"

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Attention Filmmakers, Here's Why You Need a Storyworld for Your Film

Attention Filmmakers, Here's Why You Need a Storyworld for Your Film | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Karim Ahmad:  "Consider: your film exists in a storyworld. The time, the place, the characters; you’ve created all of it already. A community of stories, ready to be told. "

Henrik Safegaard - Cloneartist's curator insight, May 16, 2014 3:28 AM

Here is some pure "Gold" tips for anyone. Storytellers, Filmmakers, Teachers, Writers, Businessmen and entrepreneurs.


This article is written for Filmmakers but it do have some essential truth  that works anywhere with a little translation.


Click and check it out.

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High Valyrian, anyone? What the 'Game of Thrones' conlangs tell us about language and world-building

High Valyrian, anyone? What the 'Game of Thrones' conlangs tell us about language and world-building | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Frank Rose:  "Behind the savage bloodshed, naked power lust, and epic betrayals that make HBO's Game of Thrones so enthralling to watch are the languages created for the show."

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Forget Franchises: Why 2014 Will Be Hollywood's Year of the 'Shared Universe'

Forget Franchises: Why 2014 Will Be Hollywood's Year of the 'Shared Universe' | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Borys Kit:  "Marvel's success with "The Avengers" prompts five studios to develop interlocking superhero movies, from Warner Bros.' "Man of Steel" sequel to Sony's "Spider-Man" expansion plan."

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Post Apocalysim & the guts of Post-Apocalyptic Storyworlds

Post Apocalysim & the guts of Post-Apocalyptic Storyworlds | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mike Jones:  "Like any narrative genre, Post-Apocalyptic fiction can be understood as a response to social fears - a metaphoric framework for exploring ideas about humanity that stem directly from where we are in the present day " ...

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How Marvel Unified Its Movie Universe (And Why That Won't Be Easy for DC)

How Marvel Unified Its Movie Universe (And Why That Won't Be Easy for DC) | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

Adam Rogers:  "Kevin Feige helped Marvel unite its superhero movies into one interconnected universe. With a Superman and Batman movie on the way, will Warner Bros. be able to do the same?"


Image: Jon Favreau in Iron Man (Marvel)

Henrik Safegaard - Cloneartist's curator insight, August 8, 2013 3:36 AM

Interesting article. -

 

In the midst of the massive geek Mecca that is San Diego Comic-Con, the big Marvel Studios movie panel had all the theater of a presidential campaign rally. Tom Hiddleston appeared in costume as Loki, the bad guy from Thor, and rallied the crowd in character. Then: so many movie stars, including the full casts of the upcoming Captain America sequel and Guardians of the Galaxy. And just when it seemed like it was over, Joss Whedon, patron saint of nerds, walked out for a Steve Jobsian one-more-thing and introduced the first teaser for The Avengers sequel. Eight thousand fans, some of whom had been waiting in line since the night before, shrieked like their souls were being ripped from their bodies.


Click to read it all -

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The Pixar Theory: Every Character Lives in the Same Universe

The Pixar Theory: Every Character Lives in the Same Universe | Transmedia: Storytelling for the Digital Age | Scoop.it
Jon Negroni spent one year untangling the secret world hidden deep within Pixar films. What he found was a universe to which every Pixar character connects.
The Digital Rocking Chair's insight:

Wow! Everything Pixar, a giant transmedia storyworld?! You can see why it took Jon Negroni a year to research this. What do you think?

John Michel's curator insight, July 13, 2013 9:40 AM

Interesting insight. 

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How ‘Captain America’ is just one piece of Disney’s plan to reinvent entertainment

How ‘Captain America’ is just one piece of Disney’s plan to reinvent entertainment | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Michael Cavna:  "Disney is thinking so far beyond sequels — first with its Marvel Cinematic Universe, next with its Star Wars galaxies — that it is now fully, successfully engaging viewers across interlocking narratives. Each time a film like “Civil War” can land with audiences — building upon and/or introducing a dozen key characters — the universe can move not just linearly, but also multilaterally."

Tom George's curator insight, May 10, 2016 8:31 PM
Pure genius! Most of us are not in the entertainment business. But what does great entertainment and story telling have to do with great marketing. Answer. Everything.

A very smart play from Disney. You can use this strategy in your business. If you are creative and come up with a plan. If you need some ideas just ask. 
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AL Kennedy: 'Doctor Who reminded me how precious storytelling is'

AL Kennedy: 'Doctor Who reminded me how precious storytelling is' | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Al Kennedy:  "I do care about everything I write, but dealing with a hugely loved character and 50 years of world-building – that felt different. Different in the sense of being horrifying and wonderful."

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You Won’t Live to See the Final Star Wars Movie

You Won’t Live to See the Final Star Wars Movie | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Adam Rogers:  "The shared universe represents something rare in Hollywood: a new idea. It evolved from the narrative techniques not of auteur or blockbuster films but of comic books and TV, and porting that model over isn’t easy. It needs different kinds of writers and directors and a different way of looking at the structure of storytelling itself. Marvel prototyped the process; Lucasfilm is trying to industrialize it."

António Maneira's curator insight, December 5, 2015 11:07 AM
Another neverending story!
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Behind the scenes with 'Star Wars: Uprising' before its Sept. 10 release

Behind the scenes with 'Star Wars: Uprising' before its Sept. 10 release | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Adam Rosenberg:  "Like many of the stories coming out in the run-up to The Force Awakens, Uprising exists in a strange place. There's 20 years of history separating Return of the Jedi from the December film, which is a lot of time for any one piece of fiction to cover."

Our Movie Talk's curator insight, September 11, 2015 7:32 PM

Is the move out yet? Waiting is so very, very hard. :) 

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How Magic: the Gathering became a pop-culture hit – and where it goes next

How Magic: the Gathering became a pop-culture hit – and where it goes next | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Owen Duffy:  "The original card game has 20 million players worldwide. Now, its publishers are revisiting its leading characters’ origins in an effort to get bigger still" ...

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A Brief History Of Star Wars Canon, Old And New

A Brief History Of Star Wars Canon, Old And New | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


James Whitbrook:  "When a franchise is around for four decades, it can get impossibly unwieldy to try and grasp its lore — and Star Wars canon is no exception. Here's a guide to the origins of Star Wars Canon, the rise and fall of one of the most prominent Expanded Universes in fiction, and where the saga stands with Disney today."

Mychial Emmanuel's curator insight, February 14, 2015 6:39 AM

STAR WARS - Not the beginning, not the end - let peace reign in the new heavens a new motion picture series from H.I.M Prince mychial to gross over £144000.000.000 at premier nollywood.

 

CAN YOU DIG IT!

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Why JK Rowling Should Open Harry Potter Up To Other Writers

Why JK Rowling Should Open Harry Potter Up To Other Writers | Transmedia: Storytelling for the Digital Age | Scoop.it



The Digital Rocking Chair's insight:


Lauren Davis:  "Earlier this month, Harry Potter creator J.K. Rowling released a short piece of prose that offered a quick look at Harry Potter and his Hogwarts classmates as adults. The response indicated that fans are still hungry for stories of the wizarding world—and perhaps it's time for someone other than Rowling to give it to them."

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Want to Write Great Science Fiction? Read Classic Literature

Want to Write Great Science Fiction? Read Classic Literature | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Esther Inglis-Arkell:  "Worldbuilding is a major challenge for science fiction creators -- building a plausible world from scratch involves thinking about lots of variables. But sometimes, to imagine the future, the best way is to look to the past. Classic literature can help you build a world more believably alien than anything you've yet imagined."

Henrik Safegaard - Cloneartist's curator insight, May 15, 2014 10:56 AM

Worldbuilding is a major challenge for science fiction creators — building a plausible world from scratch involves thinking about lots of variables.But sometimes, to imagine the future, the best way is to look to the past.


Classic literature can help you build a world more believably alien than anything you've yet imagined.


You will find great tips here and be sure not to skip the comments.

Click the headline.

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Writers-Rooms, Storyworlds and Museum Narratives

Writers-Rooms, Storyworlds and Museum Narratives | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mike Jones:  "What place has a writers-room in the development of a museum exhibition? How do you write a spatial, immersive narrative for a museum audience? What is the role of Genre and Dramatic Storytelling to a Museum collection?"

Justin Nalepa's curator insight, February 11, 2014 11:18 AM

I'm really intrigued by this thought process:

 

"This idea of research positioned as a Secondary rather than a Primary phase of exhibition development, may seem an anathema to traditional museum process but it is fundamental to an audience-centric rather than curator-centric result. By framing the storyworld at a high level first, the process of researching has parameters built from the intended experience of the audience, rather than the subjective or personal inclinations of curators or an pre-determined idea of ‘knowledge that should be imparted’. "

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Games Are a Whole New Form of Storytelling

Games Are a Whole New Form of Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


David Colson:  "Games have always fascinated me far more than any other medium of entertainment and art because of how many levels of interaction they have" ...


A very interesting article on creating storyworlds in video games.

Maxine Horn's curator insight, November 29, 2013 8:06 AM

Learning by doing or through play has always been a successful method - today it's the same but in digital format and far more engaging - will it have better results than non digital story telling / teaching methods?

Mariale Peñalosa Arguijo's curator insight, November 29, 2013 10:01 AM

add your insight...

 10
Katie Chase's curator insight, December 5, 2013 5:28 AM

Storytelling for games seems difficult because the original author has to come up with so many alternative endings. Whoever is playing the game hears and sees a story that is uniquely theirs. This type of interaction really does set gaming apart from other types of media, such as television and film. I believe this is what attracts people to games. –Aellise Czupryna

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The WASTELANDER PANDA Saga! Part 1. Development: Creating the Storyworld of Wastelander Panda

The WASTELANDER PANDA Saga! Part 1. Development: Creating the Storyworld of Wastelander Panda | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Kirsty Stark (Producer), Ella Macintyre (PMD) and Victoria Cocks (Writer/Director):  "One of the first questions we’re asked when people hear about Wastelander Panda is “How did you come up with the idea?”  It’s a strange concept – the meshing of two ideas that don’t necessarily fit – but this seemingly incongruous pairing is one reason we believe the project has had so much attention so far" ...


A great article about a great project!

Henrik Safegaard - Cloneartist's curator insight, August 22, 2013 3:49 AM

Victoria wanted to try to translate the experience of her favourite video games to film – where players don’t just have one pathway to follow, but can go out and explore a vast world.  She came up with the idea of a post-apocalyptic wasteland.  The idea of the protagonist being a panda started as a rhyming joke – Wastelander Panda! – and became more serious over time

David Collet's curator insight, August 22, 2013 10:46 PM

Interesting post on the making of a movie with a limited budget and no apparent experience.

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7 Deadly Sins of Worldbuilding

7 Deadly Sins of Worldbuilding | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

Charlie Jane Anders:  "Worldbuilding is an essential part of any work of fiction. But especially for science fiction or fantasy, it's the lifeblood of storytelling. But when worldbuilding fails, it can wreck your whole story, and leave your characters feeling pointless. Here are seven deadly sins of worldbuilding" ...

Asil's curator insight, August 3, 2013 5:21 PM

Really helpful checklist for the novelist (or screenwriter or playwright). 

Henrik Safegaard - Cloneartist's curator insight, August 4, 2013 3:21 AM
1. Not thinking about basic infrastructure.

How do they eat? What do they eat? Who takes away the garbage? Who deals with their bodily wastes? How do they get around? What do the majority of people do to survive? You're not just constructing a society, you're creating an economy. People don't oppress each other for fun — usually, systems of hierarchy and oppression have an economic component to them. Maybe you need a lot of peasants to grow labor-intensive crops, or maybe you need lots of cannon fodder in your space war. Maybe your only source of protein is a weird fungus that needs to be tended by specially trained people. Maybe everybody's eating algae. In any case, there's nothing worse than a fictional world where there are elaborate social structures, which seem completely separated from the realities of food, shelter and clothing.

 

click to read them all -

Juliana Loh's curator insight, August 4, 2013 3:42 PM

Having worked on an even smaller RPG project, I've had to build out and consider all aspects of our world both visually and wrt narrative. Responding to situations required designing the society mindset. Without that mindset, we wouldn't have known how to visually represent our world economically, socially aesthetically and politically.