Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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How Transmedia Made LEGO the Most Powerful Brand in the World

How Transmedia Made LEGO the Most Powerful Brand in the World | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Rick DeMott:  "The tremendous success of LEGO’s storytelling and world-building can be seen in toys, games, TV, movies and even fan fiction."

Dr. Pamela Rutledge's curator insight, May 31, 2015 3:38 PM

LEGO did a great job of activating two profound assets in their transmedia efforts: 1) a product that was itself essentially about nontraditional storytelling and 2) a highly psychologically-invested customer base who had linked their own stories with LEGO over a lifespan of play.

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Toy makers use transmedia storytelling to drive sales

Toy makers use transmedia storytelling to drive sales | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jordan England-Nelson:  "Rather than rely on popular films to generate buzz for new products, toy companies are creating in-house studios to produce their own video content to get kids excited about new toy lines."

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Making the Old New Again: Reviving Content with Transmedia Techniques and Connected Toys

Making the Old New Again:  Reviving Content with Transmedia Techniques and Connected Toys | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Beth Rogozinski:  "The mystical magical fountain of youth was a place where if you drank the waters – the old would become young again.  While we are still searching for these waters for us mere humans – certain entertainment properties have unlocked the source:  adaptation, modernization and transmediation."

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The Groundbreaking History Of Star Wars Toys

The Groundbreaking History Of Star Wars Toys | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


James Whitbrook:  "When Star Wars released in 1977, the face of science fiction in popular culture was changed forever — but a year later, the movie helped transform the toy industry as well. Since then, Star Wars and the toys it inspired have been forever linked, a story that can just as easily be told through figures as it can the films."

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Child’s [#transmedia] play

Child’s [#transmedia] play | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Schumpeter:  "Standalone toys lack scale and versatility. Franchises that span multiple platforms—from cartoons to video games to films to physical toys—are a better bet" ...

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