Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Taxonomic discussions in the educational context: key issues in relation to interactive documentary (II)

Taxonomic discussions in the educational context: key issues in relation to interactive documentary (II) | Transmedia: Storytelling for the Digital Age | Scoop.it

In this second session I focused on providing an overview of the history of the genre [...]

 

[Part 1 can be found @scoopit http://bit.ly/rtRRPp]

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How can 3D worlds be used in documentaries? A review of One Millionth Tower

How can 3D worlds be used in documentaries? A review of One Millionth Tower | Transmedia: Storytelling for the Digital Age | Scoop.it

Empowering the subjects and informing the world. Macro and micro linked by a narrative thread. Technology used to push the limits, and create the new…

 

[A form of "conceptual" transmedia storytelling.]

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Future of Storytelling Expert Series: CloudKid’s Founder on Interactive Storytelling for Children

Future of Storytelling Expert Series: CloudKid’s Founder on Interactive Storytelling for Children | Transmedia: Storytelling for the Digital Age | Scoop.it

Dave Schlafman is a two-time Emmy-nominated producer, as well as an award-winning animation director, and children’s book illustrator. [...] Dave founded CloudKid, a transmedia studio dedicated to creating character-driven interactive content for families. CloudKid developed and produces PBS Kids’ first web-only series, Fizzy’s Lunch Lab.

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The evolution of the Internet, key factor for the interactive documentary (II)

The evolution of the Internet, key factor for the interactive documentary (II) | Transmedia: Storytelling for the Digital Age | Scoop.it

In this second part of the post “The evolution of the Internet, key factor for the interactive documentary “, we will focus on the last stages, Internet 3.0 and 4.0.  [Part I can be found @scoopit http://bit.ly/uVEEu6 ]

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Warner Interactive looks to build on Arkham City's success in 2012

Warner Interactive looks to build on Arkham City's success in 2012 | Transmedia: Storytelling for the Digital Age | Scoop.it
Warner Bros. video game releases in 2012 will include a sequel to 2008 hit kids game Lego Batman, which will be released close to movie "The Dark Knight Rises; a Hobbit game that will likely launch several months before December movie "The Hobbit:...
Juana D Harris, Jr.'s comment, September 29, 2014 6:26 AM
wow,
love it alot
regards
http://www.thebanecoat.com
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The Thatgamecompany Way

The Thatgamecompany Way | Transmedia: Storytelling for the Digital Age | Scoop.it
I think there is so much room for growth and discovery in designing interactive experiences, and video games being a very important subset of interactive experiences.
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ustwo talks Papercut, iPad fiction and interactive storytelling

ustwo talks Papercut, iPad fiction and interactive storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
'While some book-apps have done well – Alice for iPad made a packet, and Faber's The Waste Land recouped in less than two months – there's a creeping sense elsewhere that apps aren't (yet) as lucrative as many publishers hoped.
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Artists Experiment With Interactive Music Videos

Artists Experiment With Interactive Music Videos | Transmedia: Storytelling for the Digital Age | Scoop.it
It’s all part of the growing exploration of “transmedia,” a catch-all term for tech-driven storytelling that isn’t confined to traditional formats, such as TV and movies.
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Taxonomic discussions in the educational context: key issues in relation to interactive documentary (I)

Taxonomic discussions in the educational context: key issues in relation to interactive documentary (I) | Transmedia: Storytelling for the Digital Age | Scoop.it

I asked them what came to their minds when I told them about the concept of interactive documentary [...]

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Scooby-Doo Interactive Reading Apps For Kids

Scooby-Doo Interactive Reading Apps For Kids | Transmedia: Storytelling for the Digital Age | Scoop.it
From TV to comic books to on-stage performances, Scooby-Doo and the gang have been featured in just about every media format available.
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The interactive documentary during the evolution of the Internet: giving examples of the different phases. Assumptions about the technological future.

The interactive documentary during the evolution of the Internet: giving examples of the different phases. Assumptions about the technological future. | Transmedia: Storytelling for the Digital Age | Scoop.it

In this post we will close the series called “The evolution of the Internet, key factor for the interactive documentary” ...

 

[Part I can be found @scoopit http://bit.ly/uVEEu6 and Part II @scoopit http://bit.ly/sJQt51 ]

 

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The evolution of the Internet, key factor for the interactive documentary

The evolution of the Internet, key factor for the interactive documentary | Transmedia: Storytelling for the Digital Age | Scoop.it

In order to focus on the new genre of the interactive documentary, we must examine the evolution of the Internet and its many possibilities in terms of interactive applications.

 

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Buzzy Bee goes international – and interactive

Buzzy Bee goes international – and interactive | Transmedia: Storytelling for the Digital Age | Scoop.it
“Theatrically, we have broken the fourth wall, introducing the perception of two-way conversations with our animated characters,” McKegg said.
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E-books push deeper into interactive territory

E-books push deeper into interactive territory | Transmedia: Storytelling for the Digital Age | Scoop.it
If there's already a tablet in your house — an iPad or an Android-driven one — then this fall, e-books will be all about interactivity. If you don't have a tablet yet, keep your eye on Amazon.
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Interactive Digital Noir Piece Combines Cinema, Fashion And Gaming

Interactive Digital Noir Piece Combines Cinema, Fashion And Gaming | Transmedia: Storytelling for the Digital Age | Scoop.it
With the Third Woman, an interactive performance qua film, Martin Rieser, Pia Tikka, and Nina Yankowitz have employed mobile phones, gaming, QR codes, a multi-screen narrative and smart fabrics to deliver an immersive transmedia experience.
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