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VeriSilicon announced today the availability of Hantro G2 multi-format video decoder IP to support ultra HD 4K video decoding for HEVC (High Efficiency Video Coding, aka H.265) video coding standard. The G2 IP also adds support for the upcoming VP9 web video format from the WebM Project. In addition, all legacy video formats such as H.264, VP8, MPEG-4, VC-1, AVS (soon also AVS+), MPEG-2, DivX, Sorenson Spark and VP6 are supported in Hantro G2 IP.
Almost three years after Google released its WebM video encoding technology as a "free" and open alternative to the existing H.264 backed by Apple and others, it has admitted its position was wrong and that it would pay to license the patents WebM infringes. [...] Mozilla and Opera initially also tried to prevent the use of H.264, but have since capitulated to support H.264 as a standard, leaving Google's WebM in virtually the same position it had as a new 1.0 product three years ago, but without any excitement surrounding it. This essentially makes WebM the equivalent of Flash in 2010: resolved of legal challenges but saddled with technical and performance issues, and incompatible with any devices running iOS.
With Mozilla considering H.264 and Google refusing to drop it from Chrome, it seems unlikely that WebM will play a significant role in general-purpose streaming going forward. On a positive note, WebM did accomplish two useful functions. First, it wasn’t until after Google released WebM that MPEG-LA announced that free internet distribution of H.264 video would be royalty-free, and I doubt that would have happened absent the viable alternative that WebM promised. Second, WebM quieted all those annoying Ogg Theora promoters who fervently (and incorrectly) believed that Ogg was the future of HTML5 video. Beyond those two achievements, however, WebM is truly forgotten, though not quite gone.
Matt Frost of the Chrome Web Media Platform team will demonstrate how HTML5 can achieve feature parity with Flash. It's less than one week until Streaming Media East begins, and HTML5 will again be a top topic for the two-day web video conference. Providing the opening-day keynote is Matt Frost, senior business product manager at Google Chrome. We spoke to Frost to get a preview of what attendees will learn during his address. For Frost and his team, building out HTML5 is a major priority.
Google has released "Duclair," the new version 1.0.0 of its VP8 technology that the company says does a better job encoding video and faster job decoding it.
And it's a good thing, too, because VP8 is taking on not only the incumbent H.264, but also a sequel called High Efficiency Video Coding (HEVC) from the same group that's well under development.
This document describes the VP8 compressed video data format, together with a discussion of the decoding procedure for the format.
nanoStream Live Video Encoder is a video capture and encoding software for streaming live video and audio to internet based media servers and other network clients. nanoStream is compatible to latest generation internet video encoding standards and supports Flash and iPod compatible H.264 encoding modes, from low resolution mobile video up to Full HD highest quality video streaming. Several Extensions are available, for 3d stereoscopic video encoding and streaming from multiple camera views, and additional coding formats; WindowsMedia, MPEG-2 and VP8.
Presentation at SPIE Optics and Photonics 2011, August 2011, San Diego. Wanna jump to conclusions ? it's on page 66...
The rapid introduction and availability of the VP8 decoder for the ZMS processors highlights just how easily the performance of the underlying StemCell Computing architecture can be leveraged to support rapidly emerging industry standards such as VP8 and the WebM format. The optimized VP8 implementation takes full advantage of the programmability and performance of the ZMS processors' StemCell media array to deliver smooth playback of WebM content at resolutions up to 1080p.
Video : http://www.youtube.com/watch?v=Qn_gjsz87ec
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Google plans to release the VP9 codec in less than a month. While it sounds promising, deep-pocketed companies will want to hold off on adoption. In a series of blog posts last week, Google detailed the final release schedule for VP9 and a few other implementation details. These posts also indicated that YouTube plans to start using VP9 once it’s available in Chrome. Unfortunately for Google, recent patent infringement claims from Nokia seriously muddy the waters regarding whether or not VP8 and VP9 will ultimately be royalty free.
The older VP8 hasn't taken the world by storm, but VP9 could give Google a fresh start in its attempt to popularize royalty-free video streaming.
VP9, the successor to Google's VP8 video compression technology at the center of a techno-political controversy, has made its first appearance outside Google's walls. Google has built VP9 support into Chrome, though only in an early-stage version of the browser for developers. In another change, it also added support for the new Opus audio compression technology that's got the potential to improve voice communications and music streaming on the Internet.
OpenClove, an innovator in providing cloud mobile and video solutions, announces the support of WebRTC on its OpenClove Video Exchange (OVX). The development enables any application to embed multi-party video in web services and mobile apps, across any device or network. This capability brings together the power of OVX, a cloud based Media Resource Function (MRF) providing real-time audio and video mixing and processing, with the benefits of WebRTC, to deliver communications natively in web pages. Web services providers and application developers adopting WebRTC can now deliver a range of live video sharing and multi-party use cases for consumers and enterprise users. OVX supports multiple audio and video codecs in a single video session, such as VP8 for WebRTC and H.264 for IMS, to assure seamless delivery of real-time communications across heterogeneous clients."
VeriSilicon had an excellent year 2011 on promoting WebM, a free, open media format, and WebRTC, a free, open real-time communications framework, through Hantro video semiconductor IP licensing. Most tier-1 semiconductor companies adopted VP8 video format for WebM by integrating Hantro G1 Multi-format Decoder and Hantro H1 Multi-format Encoder, the only commercially available encoding IP supporting both H.264 and VP8, into their chips and platforms.
This enables WebM video in a number of new, exciting devices such as media tablets, smart phones and smart TVs. Under an existing licensing agreement with Google, VeriSilicon has rights to commercially license Hantro G1 Multi-format Decoder and Hantro H1 Multi-format Encoder products to semiconductor companies worldwide and modify the Hantro video IPs to enhance core architecture and add new features.
Hantro H1 Multi-format Video Encoder IP product page : http://www.verisilicon.com/en/products_hvip.asp
Emeric blogs about Development of a hardware-accelerated VP8 video decoder ----------------------------------------------------------------------------
As promised, today we’ll talk about video decoding. We will review the most important operations that a decoder has to fulfill, and for each case see what kind of speed boost we can expect with a shader based video decoding. Because video decoding is a complex process and one blog post can hardly be thorough, I’ll provide related links for each chapter, if you wish to start your own research on a particular subject
Let’s begin with a quick overview of the most important operations of a VP8 video decoding process...
The TSC100 family of SoC products features Trident's latest generation video decoder technology to natively support the latest codec technologies including SVC (scalable video codec), MVC (multi-view video coding), VP8, Sorenson and other standards. Powered by a 1700 DMIPS ARM Cortex-A9 processor, the TSC100 family is capable of advanced software solutions including the latest releases of Android optimized for the ARM architecture. In addition, the TSC100 family integrates an advanced 3D graphics engine by Imagination Technologies supporting OpenGL ES2.0.
WebM is surely one of the hotest streaming topics right now, because WebM is one of the two final HTML5 video standards with H.264. When Google bought On2 in 2009 and open-sourced its latest VP8 codec one year later, two promises were made : providing a codec which quality can compete with H.264 , and providing it in a royalty-free way. On the quality point, the general opinion is that the VP8 codec is slightly less performing than H.264– but it can be an acceptable trade-off regarding the royalties point. Precisely, the royalty-free point is the one which raises the more questions now, as MPEG-LA is said to have a lineup of 12 patent owners ready to claim their rights on intellectual property, as VP8 would use compression techniques taken from H.264. Seeing their fight against Google being a success would cause a major setback in HTML5 standardization efforts around open source solutions – WebM then being another coding technology subject to royalties after H.264. Nevertheless, the patent war has not started yet and WebM is still a good alternative to H.264, on the paper. And that’s why we are curious to know how we can implement it in our existing or upcoming workflows. So let’s walk through the different steps of the WebM streaming workflow !
Product evolutions include : - Multi-encapsulation for multi-format streaming - Generic DRM Interface lets customers use their own DRM system - Upcoming support for VP8 - Enhanced H.264 rate-control mode
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Interesting to note that a long-time VP supporter promotes HEVC first...