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Toward Building Imagination and Empathy
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The Call to Unite :: Sir Ken Robinson's Last Video 5/7/2020

The Call to Unite :: Sir Ken Robinson's Last Video 5/7/2020 | Virtual Reality & Augmented Reality Network | Scoop.it
Earlier this week I joined the Call to Unite – a 24 hour global live stream event where I shared my thoughts on how we can seize the opportunity to transform how we educate our children, and how we approach our relationship with the world we live in.

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Andrrey Yatsenko's curator insight, November 26, 2022 3:35 AM
Hi, Ken. - 19. Transformation of Thought Leader give New Understanding & Analytical Wisdom and the Evolution on Content.
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Whitepaper: State of the XR Industry

Whitepaper: State of the XR Industry | Virtual Reality & Augmented Reality Network | Scoop.it

"As we enter a new decade XR Intelligence has caught up with a diverse group of six XR thought leaders and compiled their insights in an exclusive Whitepaper: State of the XR Industry in 2020.

"Read insights from leading innovators such as GSK, HTC Vive and Siemens as they look back on key immersive technology achievements of 2019, take a realistic look at the future of XR in 2020 and beyond and offer some practical advice on getting started with XR for organisations yet to begin their immersive journey.

"Boost your business by exploiting significant growth opportunities for the XR in the enterprise and entertainment space
Get ahead in your role by staying up to date with new technologies or trends set to impact the immersive landscape in 2020
Supercharge your revenues by identifying and overcoming barriers to adoption."

 

Paper is available for free with registration on the site. -JL

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VividQ and Himax announce partnership for holographic display —

VividQ and Himax announce partnership for holographic display — | Virtual Reality & Augmented Reality Network | Scoop.it

"The new partnership will allow technology companies and Original Equipment Manufacturers to build Himax display technology powered by VividQ software suite straight into their products to enable integration of truly holographic projections into everyday consumer devices."

 

Jim Lerman's insight:

 

This is a really big deal, in my opinion. I believe holographic projection will overcome many of the limitations of AR and VR, especially related to educational use.

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On the Brink --- a personal reflection

On the Brink --- a personal reflection | Virtual Reality & Augmented Reality Network | Scoop.it

Dear Readers,

 

Don't know about you, but I find tonight's late news deeply, deeply troubling. Nancy Pelosi says she's concerned about the President's "health"? Nobody can mistake what she's really talking about.
 
We are witnessing a terrible, terrible, truly epic chain of worldwide events play out on our screens.
 
With my limited knowledge of world history, I struggle to find a reality-based parallel to what is unfolding before our eyes...and am failing in the effort.
 
My thoughts have turned to fiction, and the movie "The Caine Mutiny" starring Humphrey Bogart. I think it captures well the dynamics of what might be happening in our current government and the ways in which many things may unfold in the very near future.
 
What a time to be alive.
 
Jim Lerman
 

Via Jim Lerman
Fernando Mendoza Perez's curator insight, November 3, 2019 7:49 PM
Lectura de interés actual que conlleva a desarrollar un hábito de lectura en los jóvenes de nivel académico superior.
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 Democratic Schools - YouTube

"In Democratic Schools children can decide for themselves what to learn and how to learn it. There is no syllabus and no grading and exams are voluntary. Students and staff have the same rights and organise their schools cooperatively. When decisions have to be made, everyone has one vote.


"Can this really work?


'Democratic Schools. A film about the delight of learning."


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Hamilton Receives Digital Arts & Technology Grant - News

Hamilton Receives Digital Arts & Technology Grant - News | Virtual Reality & Augmented Reality Network | Scoop.it

"The Sherman Fairchild Foundation has awarded a grant to the College for Immersive Experiences in Arts and Technology. The $493,321, four-year project will bring to campus new equipment, technology, and additional professional development for curricular and co-curricular digital experiences in the arts, and a new technologist to support creative development and advisory support for faculty and students.

 

"The Arts and Technology project emerged from a two-year planning process to transform the learning experience at Hamilton. Two of the priorities developed from the College’s strategic plan are Digital Hamilton – to change the way we teach, learn, and operate the College using digitally intensive courses and emerging digital technologies – and Experiential Hamilton – to provide direct, hands-on experiences to prepare students for fulfilling lives and careers."


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Education Helping to Drive Massive Surge in AR & VR

Augmented and virtual reality will see explosive growth in the next five years, driving in large part by education — both K–12 and post-secondary.

According to a new forecast from market research firm IDC, AR and VR will grow at a compound annual growth rate (CAGR) of 78.3 percent for the next five years to reach nearly 10 times the scale it's expected to hit this year — from $16.8 billion in 2019 to $160 billion in 2023.

According to IDC, two of the top 5 use cases for growth are in the education sector:

Lab and field work in higher education, which is expected to grow at a CAGR of 183.4 percent over the forecast period; and

Lab and field work in K–12, which is expected to grow at a CAGR of 146.3 percent.
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How virtual reality is revolutionising learning

How virtual reality is revolutionising learning | Virtual Reality & Augmented Reality Network | Scoop.it
Virtual reality has progressed from being just a game to a game changing experience for many people. It is revolutionising the learning experiences of students in classrooms, equipping them with the skills and knowledge to take on real world challenges. The author, John Pickavance, from the University of Leeds, compares virtual reality to 'empathy machines', helping students understand the perspectives of people from different backgrounds. Whatever your opinion of virtual reality, it is creating a new world of learning for all students to explore. Read more about virtual learning practices in this new article Walk inside a plant cell or glide over a coral reef: three ways virtual reality is revolutionising teaching published by The Conversation. 
Jim Lerman's insight:
 
I've become wary of technologies that become associated with the term "revolutionary." The history of education is rife with technological applications that were touted to revolutionize learning. These include photographs, radio, filmstrips and overhead projectors, film, TV, video, personal computers, and the internet. They're all designed to bring "reality" to the classroom and they all function in the abstract rather than the concrete. Today, learning still concentrates on the abstract processes of memorizing and regurgitating facts to the teacher, either in the classroom or on written tests.
 
Witness smartboards, those recent "revolutionizing" devices of little more than a decade ago. Today they operate mostly as displays for powerpoint slides and internet videos.
 
I know from firsthand experience that VR is cool, interesting, and possesses the wow factor of something shiny and new. I really enjoy technology, and this one is fun. Will VR engage some students who might otherwise be uninterested in learning? Of course it will. But "revolutionizing?" Please tell me what you mean by that and show me how it will do so.

Via Kim Flintoff, Jim Lerman
Kim Flintoff's curator insight, June 8, 2019 8:11 AM
Virtual reality has progressed from being just a game to a game changing experience for many people. It is revolutionising the learning experiences of students in classrooms, equipping them with the skills and knowledge to take on real world challenges. The author, John Pickavance, from the University of Leeds, compares virtual reality to 'empathy machines', helping students understand the perspectives of people from different backgrounds. Whatever your opinion of virtual reality, it is creating a new world of learning for all students to explore. Read more about virtual learning practices in this new article Walk inside a plant cell or glide over a coral reef: three ways virtual reality is revolutionising teaching published by The Conversation.
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How People Learn II: Learners, Contexts, and Cultures

How People Learn II: Learners, Contexts, and Cultures | Virtual Reality & Augmented Reality Network | Scoop.it

"There are many reasons to be curious about the way people learn, and the past several decades have seen an explosion of research that has important implications for individual learning, schooling, workforce training, and policy.

 

"In 2000, How People Learn: Brain, Mind, Experience, and School: Expanded Edition was published and its influence has been wide and deep. The report summarized insights on the nature of learning in school-aged children; described principles for the design of effective learning environments; and provided examples of how that could be implemented in the classroom.

 

"Since then, researchers have continued to investigate the nature of learning and have generated new findings related to the neurological processes involved in learning, individual and cultural variability related to learning, and educational technologies. In addition to expanding scientific understanding of the mechanisms of learning and how the brain adapts throughout the lifespan, there have been important discoveries about influences on learning, particularly sociocultural factors and the structure of learning environments.

 

"How People Learn II: Learners, Contexts, and Cultures provides a much-needed update incorporating insights gained from this research over the past decade. The book expands on the foundation laid out in the 2000 report and takes an in-depth look at the constellation of influences that affect individual learning. How People Learn II will become an indispensable resource to understand learning throughout the lifespan for educators of students and adults."

 

Jim Lerman's insight:

 

This is the most up-to-date, definitive, consensus, scholarly publication on how people learn in the US. Can be read online or downloaded, for free. This is an update of the 2000 edition.


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Five Applications of Artificial Intelligence in Education :: Holon IQ

Five Applications of Artificial Intelligence in Education :: Holon IQ | Virtual Reality & Augmented Reality Network | Scoop.it

"Despite the AI hype, we are not there, yet.

 

"While AI is super-hyped at the moment, it is a real thing and can be explained in plain language. For a fantastic introduction (and then some), Tim Urban’s Wait but Why post ‘The AI Revolution: The Road to Superintelligence‘ from back in 2015 is an easy, entertaining but mindblowing intro to AI and still one of the best. If you are looking to go deeper, grab a copy of Nick Bostrom’s book ‘Superintelligence‘.

 

"Seriously, go beyond the news and blogs on the topic of AI. This is an important topic with far-reaching consequences and deserves your attention.

 

Five Applications of AI in Education

 

"But just saying “AI” doesn’t tell you much about the underlying applications or technology. So we are using five tangible buckets to analyze AI – here is a really quick description.

 

"Vision is being used in learning and administrative contexts. Emotion recognition can assist in detecting learners’ confusion or engagement while face detection can be used for attendance management, parent/carer access or identity management for testing.

 

"Voice. Campuses and classrooms are starting to use speech to text and voice interface to support campus life and learning activities. Applications for literacy development and language learning are some of the first to use voice recognition in education settings.

 

"Language. Deciphering human language is still one of the most difficult AI problems due to its complexity. However, advances over the past few years have seen applications of NLP into educational contexts such assessing levels of understanding, providing feedback and plagiarism detection.

 

"Algorithms. Deep and machine learning are most prevalent in ‘personalized learning’ systems. Content intelligence and automation, behavioral recommendations provide notifications, intelligent content delivery and personalized learning pathways.

 

"Hardware. At the intersection of AI, Robotics and IoT, hardware-based AI is being deployed on a variety of devices to reduce latency and lowering networking costs. Smart devices on campus, in labs and classrooms connect software systems, data for learning and the physical learning environment in new and smart ways."

 

Stephanie Elise Gonzalez's curator insight, February 2, 2020 2:02 AM
In this short article, the author gives a short description of the 5 applications of Artificial Intelligence in education; Vision, Voice, Language, Algorithm, and Hardware. This provides the reader with the knowledge of the underlying applications that AI provides.
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The Multiple Uses of Augmented Reality in Education | Emerging Education Technologies

The Multiple Uses of Augmented Reality in Education | Emerging Education Technologies | Virtual Reality & Augmented Reality Network | Scoop.it

"Classroom learning as we know it is undergoing change at an unprecedented rate. Technology has made its way to the classroom, increasing the engaging and interactive elements that many students are benefitting from. Students today are already familiar with various technologies, which is why computerized tools and apps make sense in a classroom setting. One study among marketing students has shown that the introduction of technology makes 87% of students more likely to attend class and 72% of them more likely to participate.

Augmented and virtual reality are seeing more prominent utilization in classroom and educational settings. The format and even the location of the learning process could be transformed through AR in the years to come. Keeping in mind that 71% of people aged 16 to 24 in the US have a smartphone, AR could be the next big thing in education.

Let’s explore educational uses of the AR technology in detail."

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AR Will Spark the Next Big Tech Platform—Call It Mirrorworld :: Wired magazine

AR Will Spark the Next Big Tech Platform—Call It Mirrorworld :: Wired magazine | Virtual Reality & Augmented Reality Network | Scoop.it

"The first big technology platform was the web, which digitized information, subjecting knowledge to the power of algorithms; it came to be dominated by Google. The second great platform was social media, running primarily on mobile phones. It digitized people and subjected human behavior and relationships to the power of algorithms, and it is ruled by Facebook and WeChat.

We are now at the dawn of the third platform, which will digitize the rest of the world. On this platform, all things and places will be machine-­readable, subject to the power of algorithms. Whoever dominates this grand third platform will become among the wealthiest and most powerful people and companies in history, just as those who now dominate the first two platforms have. Also, like its predecessors, this new platform will unleash the prosperity of thousands more companies in its ecosystem, and a million new ideas—and problems—that weren’t possible before machines could read the world."

Jim Lerman's insight:

 

This seems to me a very keen and well-informed look into the future of digital network technology. It's this month's lead article in Wired and it excited me so much I think everyone interested in the internet ought to read it. Author Kelly is well positioned to offer up his informed thoughts.


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Designing Immersive Learning and Storytelling Experiences with 360° Video | EDUCAUSE

Designing Immersive Learning and Storytelling Experiences with 360° Video | EDUCAUSE | Virtual Reality & Augmented Reality Network | Scoop.it
A new era of 360° camera technology has transformed the process of creating immersive learning experiences for education

Via NextLearning, Jim Lerman
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Special Protest, This Friday 6/19, Starts 3 PM in NYC

Special Protest, This Friday 6/19, Starts 3 PM in NYC | Virtual Reality & Augmented Reality Network | Scoop.it

My daughter, Michela Marino Lerman, is co-coordinating this protest, so it's sure to be very special. Many musicians and performers will participate. Starting at 110th St. and Malcolm X Blvd. and going to Columbus Circle. Please share with anyone you think might be interested.


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What Technology Can & Cannot Replace In The Classroom

What Technology Can & Cannot Replace In The Classroom | Virtual Reality & Augmented Reality Network | Scoop.it
What can technology replace in the classroom? While it isn't enough to makeup for unengaging learning models, done well technology can change everything.

Via EDTECH@UTRGV, Jim Lerman
Neliswa Geya's curator insight, November 12, 2019 7:14 PM
Never thought about this until now 
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Top 18 Virtual Reality Apps That Are Changing How Kids Learn

Top 18 Virtual Reality Apps That Are Changing How Kids Learn | Virtual Reality & Augmented Reality Network | Scoop.it
Technology progress influences the way kids learn, and it’s constantly changing. Internet, smartphones, and apps have connected people globally without caring about the distance. Within seconds you can communicate with anybody anywhere. Virtual reality has taken it a step further. Now it’s possible to visit these faraway places or go…

Via NextLearning, Jim Lerman
Brig Agency's comment, November 3, 2019 9:29 PM
It's nice to see technology being applied to foster learning.
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Virtual Reality Video Games That Double as Exercise

Virtual Reality Video Games That Double as Exercise | Virtual Reality & Augmented Reality Network | Scoop.it
Virtual reality is still niche, but a growing crop of VR games with a fitness element, like Beat Saber may inspire people to pick up a headset.

Via Peter Mellow, Paul Brown
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Screenwriting :: Australian Centre for the Moving Image

Screenwriting :: Australian Centre for the Moving Image | Virtual Reality & Augmented Reality Network | Scoop.it
Screenwriting is the act of writing what's known as a script or screenplay for film, television and webseries. It involves a special set of rules that makes it different from a book or play.

Writing the script is part of the pre-production process. Once it is written, it will be edited (often several times) and passed on to the director.

Scripts include all essential information such as: the setting of each scene, character details, dialogue and behaviour. But there’s a lot more in a script than these things.

 

Jim Lerman's insight:

 

An excellent, quite short, free, online course on screenwriting (but not only screenwriting) for beginning-level storytellers from about 9 or 10 years old to any age. Outstanding resource for teachers.

 

The first part centers on the elements of story and how they work together. This is essential for telling as well as viewing, reading, writing, or otherwise constructing stories for any type of media -- including live media. Creating a story in any of these forms, using the activities and understandings put forward here, will make nearly anyone a more aware, engaged, and knowledgeable consumer of all media. Great job and fine resource.


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State of XR (Extended Reality) project - Resource list 2019

State of XR (Extended Reality) project - Resource list 2019 | Virtual Reality & Augmented Reality Network | Scoop.it
Below you will find various introductory readings and other resources that have been curated by the project team and by your fellow panelists. The purpose of these resources is to set the general tone for the dialogue and activities in which we will engage in the coming months. Please contribute additional resources of which you are aware, and be sure to add your reactions and responses to the content suggested by others.

Here we are looking for a wide range of current papers, articles, videos, media reports, etc.—not necessarily peer-reviewed or academic in nature—that highlight recent developments and trends and/or that signal possible opportunities and challenges in XR and immersive learning. Throughout the course of your engagement with the Expert Panel activities, you are also asked to use the Evidence Compiler to review and share peer-reviewed research on "what works" for creating effective and engaging XR and immersive learning experiences (as part of the systematic review component of the project).

Via Kim Flintoff, Jim Lerman
Kim Flintoff's curator insight, August 11, 2019 12:12 AM
Below you will find various introductory readings and other resources that have been curated by the project team and by your fellow panelists. The purpose of these resources is to set the general tone for the dialogue and activities in which we will engage in the coming months. Please contribute additional resources of which you are aware, and be sure to add your reactions and responses to the content suggested by others. Here we are looking for a wide range of current papers, articles, videos, media reports, etc.—not necessarily peer-reviewed or academic in nature—that highlight recent developments and trends and/or that signal possible opportunities and challenges in XR and immersive learning. Throughout the course of your engagement with the Expert Panel activities, you are also asked to use the Evidence Compiler to review and share peer-reviewed research on "what works" for creating effective and engaging XR and immersive learning experiences (as part of the systematic review component of the project).
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3 Exciting Ways to Use Augmented and Virtual Reality in the K–12 Classroom 

3 Exciting Ways to Use Augmented and Virtual Reality in the K–12 Classroom  | Virtual Reality & Augmented Reality Network | Scoop.it
Bringing distant places closer to students and boosting retention through enhanced visual cues, AR/VR adds value to teaching and learning.

Via EDTECH@UTRGV, Jim Lerman
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Three augmented reality apps teachers should know about

Three augmented reality apps teachers should know about | Virtual Reality & Augmented Reality Network | Scoop.it

"Augmented Reality (AR) technologies have opened up an entire world of possibilities for teachers and educators. From organizing virtual field trips to setting up simulated virtual laboratories, AR is reshaping teaching and learning in unprecedented ways ..."

  1. Google Spotlight Stories
  2. Waypoint EDU
  3. 3D Bear AR

Via Leona Ungerer
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Still Teaching at Columbine 20 Years Later. Why He Never Left :: Time Magazine

Still Teaching at Columbine 20 Years Later. Why He Never Left :: Time Magazine | Virtual Reality & Augmented Reality Network | Scoop.it
Columbine High School teacher Kiki Leyba remembers April 20, 1999 as a day of two life-altering extremes. He was a first-year Columbine teacher meeting with then-Principal Frank DeAngelis, who had just offered him a contract to continue teaching at the school — his dream job — when gunshots rang out in another part of the building.

He quickly found himself guiding students outside and away from the building, attempting to call 911 on his cell phone but finding the line was busy, overloaded by calls from frantic people.

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Teachers Use Virtual & Augmented Reality Platforms in the Classroom

Teachers Use Virtual & Augmented Reality Platforms in the Classroom | Virtual Reality & Augmented Reality Network | Scoop.it

"Virtual and augmented reality in the classroom has proved to be effective for history and chemistry lessons. However, a new use for these tools is now emerging: teaching computer science.

 

"Currently, one of the few setbacks to integrating virtual reality is a lack of readily available content

 

"While this may seem like a negative, it opens a new door for teachers to encourage students to explore the world of coding and create their own virtual reality worlds. 

 

"Coding skills are in high demand and will soon become a necessary skill for nearly all industries. Since 1990, jobs in science, technology, engineering and math have grown by 79 percent, and are expected to grow an additional 13 percent by 2027, according to a 2018 Pew Research Center survey

 

"This means it is essential for educators to find a way to engage students early to build their coding knowledge, and virtual and augmented reality platforms may be the answer."

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3 Ways to Introduce AR into the Classroom

3 Ways to Introduce AR into the Classroom | Virtual Reality & Augmented Reality Network | Scoop.it
As a school library specialist, I strive to always have my students engaged and excited about exploring new ways of learning. One of those new tools is augmented reality (AR). The challenge that many of my fellow educators face with this kind of technology is that it looks fun, but they don't have a concrete plan to incorporate it into learning on a daily basis or an idea of exactly how (or if) it will impact student learning. Here are three ways that I have discovered to help educators move from admiring AR to actually teaching with it.

Collaborate to Create Projects
I'm also the head of project-based learning at my school, so I'm always looking for ways to collaborate with classroom teachers. I have an English teacher who frequents my room a lot, and AR intrigued her, so we put our heads together. She was just starting The Diary of Anne Frank with her eighth-grade honors classes, so we had her students conduct background research into what the rooms in Anne Frank's attic looked like. They found everything from the dimensions of the rooms, to the pieces of furniture, to how many people had to hide in the attic.
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Six ways to start using augmented reality in your classroom 

Six ways to start using augmented reality in your classroom  | Virtual Reality & Augmented Reality Network | Scoop.it

"When Merge Cube emerged onto the instructional technology scene, this six-sided sensation triggered a veritable frenzy of educators trying to get their hands on the tool to bring the power of Augmented Reality (AR) into their classrooms. If you haven’t heard of Merge Cube, I encourage you to check it out here. Basically, it’s an ..." 


Via Leona Ungerer, Jim Lerman
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