Scriveners' Trappings
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Scriveners' Trappings
Aids and resources for creators and teachers of writing, interactive fiction, digital stories, and transmedia
Curated by Jim Lerman
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Interactive fiction – a fun approach to gamifying learning | Emerging Education Technologies1

Interactive fiction – a fun approach to gamifying learning | Emerging Education Technologies1 | Scriveners' Trappings | Scoop.it

"Going back to the toots of digital gaming to find an unexpected treasure for teaching and learning ..."


Via Leona Ungerer, Jim Lerman
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Teaching IF | Emily Short's Interactive Storytelling

Teaching IF | Emily Short's Interactive Storytelling | Scriveners' Trappings | Scoop.it

by Emily Short

 

"Interactive fiction is increasingly being used in junior high and high school classrooms to encourage reading and teach problem-solving skills; it is also approached critically in college and graduate courses on digital and new media studies, and used as an example project in courses on computer programming and game design.

 

"What follows is just a short list of the courses I know about; there may be more out there."

Jim Lerman's insight:

Outstanding resource links

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Interactive Fiction for Beginners

Interactive Fiction for Beginners | Scriveners' Trappings | Scoop.it
Interactive fiction is a kind of text-based adventure game played on the computer.

Via Joe Pereira
Joe Pereira's curator insight, December 27, 2012 7:54 PM

Interactive fiction games are often puzzle-based. Other games focus more on character interaction or exploring a setting. In fact, some games are written specifically as educational tools for students.

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Writing Interactive Stories ~ doug -- off the record

Writing Interactive Stories ~ doug -- off the record | Scriveners' Trappings | Scoop.it

by Doug Peterson

 

"For the most part, electronic books follow the printed book where stories are linear.  It works and stories are written that way.

 

"Except for genre of interactive adventure writing.  To do that, you need to investigateInklewriter.  This application provides a wonderful environment for writing but, more importantly, it helps the author write the interactive, branching story.  Just writing your story and when it comes time to branch, just add the options along with the paragraph that will be the destination!  Inklewriter keeps track of everything so that you don’t have any points where your reader is left hanging!"

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Inform 7 | Emily Short's Interactive Storytelling

Inform 7 | Emily Short's Interactive Storytelling | Scriveners' Trappings | Scoop.it

by Emily Short

 

"Inform 7 is an interactive fiction authorship system. It’s not the only one out there (see the other resources on Writing IF for how to choose a system), but it’s the one I use; I’ve also been quite closely involved in its development."

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IF only » Interactive Fiction and Digital game-based learning

IF only » Interactive Fiction and Digital game-based learning | Scriveners' Trappings | Scoop.it

So, I’ve discussed what IF is and suggested how to choose a game for use with students. I think it’s a good idea now to look at why we should be using IF for learning in the first place:


Via Joe Pereira, Louise Robinson-Lay
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