Best Practices in Instructional Design & Use of Learning Technologies
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Best Practices in Instructional Design  & Use of Learning Technologies
Practical approaches & best practices in using cutting-edge learning technologies & design that is relevant to learning professionals & educators. You are most welcome to contribute relevant ideas, or links to your blog, published articles & books, or invitations to your public learning events.
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Rescooped by Yael Even-Levy, PhD (Second Life: JoelleYalin) from Innovations in e-Learning
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We don’t need no educator: The role of the teacher in today’s onli...

How often do we read about the importance of teachers in education? It must be every day, it seems.

Via k3hamilton
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Rescooped by Yael Even-Levy, PhD (Second Life: JoelleYalin) from Learning & Technology News
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10 Proven Strategies to Break the Ban and Build Opportunities for Student Learning with Cell Phones

10 Proven Strategies to Break the Ban and Build Opportunities for Student Learning with Cell Phones | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

Innovative educators George Engel, Rob Griffith, Scott Newcomb, Lisa Nielsen, Jason Suter , and Willyn Webb know that when it comes to preparing students for success in the 21st century you not only have to think outside the ban, sometimes you have to dive in head first and break it. The following is a collection of ideas each teacher implemented to successfully break and/or work within the ban where they teach in an effort to empower students with the freedom to use their cell phones as personal learning devices.


Via Nik Peachey
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Rescooped by Yael Even-Levy, PhD (Second Life: JoelleYalin) from 21st Century Learning and Teaching
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The Future of E-Learning is Crowdsourcing | Online Universities

The Future of E-Learning is Crowdsourcing | Online Universities | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
By Justin Marquis Ph.D. Call me a skeptic, but the idea of having random people from around the Web collaborating in the creation of e-learning content for accredited online degree programs seems absurd.

Via Gust MEES
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Rescooped by Yael Even-Levy, PhD (Second Life: JoelleYalin) from Social Learning Trends
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The Future of Learning: Preparing for Change | eLearning

The Future of Learning: Preparing for Change | eLearning | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
Interesting report The Future of Learning: Preparing for Change | eLearning http://t.co/0KjI9kt4 via @addthis...

Via Pekka Puhakka
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Scooped by Yael Even-Levy, PhD (Second Life: JoelleYalin)
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11-22 Josh Bersin on the Upswing in E-Learning

11-22 Josh Bersin on the Upswing in E-Learning | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

...the decrease in spending on learning and development in the corporate sector due to the economic downturn is starting to creep its way back up, and technology is at the forefront

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Rescooped by Yael Even-Levy, PhD (Second Life: JoelleYalin) from VR2Learning
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How Technology Can Improve Online Learning—and Learning in General

How Technology Can Improve Online Learning—and Learning in General | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
As president of a nonprofit, online university I am often asked about the quality of online learning. The answer is that the quality of education is largely independent of the mode of delivery. Other variables are far more important.

Via Elmer Seward
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Rescooped by Yael Even-Levy, PhD (Second Life: JoelleYalin) from "iPads, STEM and Making"
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40 Coolest iPad Apps for Language Learners

40 Coolest iPad Apps for Language Learners | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
You'll find 40 awesome apps that will not only teach you the language you wish to learn, but immerse you in another culture as well.

Via David Miller
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Rescooped by Yael Even-Levy, PhD (Second Life: JoelleYalin) from Innovations in e-Learning
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Moglue – Create Play Share Create interactive ebooks and release as apps

Moglue – Create Play Share Create interactive ebooks and release as apps | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
Create, Play, Share, moglue interactive e-book building platform..

Worth investigation!

 

Download builder for mac and pc. App for iphone or android


Via k3hamilton
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Scooped by Yael Even-Levy, PhD (Second Life: JoelleYalin)
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Augmented Reality Tablet of the Future - My Modern Metropolis

Augmented Reality Tablet of the Future - My Modern Metropolis | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
The Iris Tablet is one of those things that we all wish we knew was coming. Instead, we have to wait patiently for the technology to be developed.
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Scooped by Yael Even-Levy, PhD (Second Life: JoelleYalin)
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Augmented Reality and Virtual Worlds in Education

Extensions to learning environments Augmented reality (AR) and virtual worlds (VW) Esko Lius 7.10.2011...
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Rescooped by Yael Even-Levy, PhD (Second Life: JoelleYalin) from Teaching & Learning Online
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Digital Dialects language learning games

Digital Dialects language learning games | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
Language learning games - free to use and fun online games for learning 60 languages, including Chinese, English/ESL French, German, Japanese, Spanish and more.

Via Ana Cristina Pratas, Silvia B
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Rescooped by Yael Even-Levy, PhD (Second Life: JoelleYalin) from Mobile Learning
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Mobile-Learning Report now available online

Mobile-Learning Report now available online | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
Abilene Christian University's 2010-11 Mobile-Learning Report is now online. The annual report for ACU's award-winning mobile-learning initiative was first introduced Oct. 5-6 to participants at the university's Connected ...

Via Judy Brown
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Rescooped by Yael Even-Levy, PhD (Second Life: JoelleYalin) from Location based learning and mobile games
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Augmented Reality and M-Learning

Augmented Reality and M-Learning | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

Let me pose this scenario:Every day, you walk down the same street. You walk past the buildings, see the crowds and yawn.  But on this day, you decide to use your smartphone and look down on t...


Via Mats Larsnäs
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Scooped by Yael Even-Levy, PhD (Second Life: JoelleYalin)
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Global Education Conference Presentation Slides: Global 3D Virtual Student/Teacher Community

Global Education Conference Presentation Slides: Global 3D Virtual Student/Teacher Community | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
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Scooped by Yael Even-Levy, PhD (Second Life: JoelleYalin)
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Interview de Marie Caroline Da Col, Responsable équipe pédagogique chez KTM Advance

Interview de Marie Caroline Da Col, Responsable équipe pédagogique chez KTM Advance, au sujet des Serious Games.- En quoi le Serious Game répond-il aux besoins des entreprises ?
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Rescooped by Yael Even-Levy, PhD (Second Life: JoelleYalin) from Corridor of learning
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European report on the future of learning

European report on the future of learning | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

By Tony Bates

 

Redecker, C. et al. (2011) The Future of Learning: Preparing for Change Seville Spain: Institute for Prospective Technological Studies, JRC, European Commission

 

Some of the challenges the report tries to address

- an aging labour market in Europe

- need for a higher proportion of knowledge workers and decline in jobs requiring minimal education or training

- high youth unemployment associated with lack of appropriate educational qualifications and lack of jobs for unskilled/trained workers

- immigration and multiculturalism


Via Alastair Creelman
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Rescooped by Yael Even-Levy, PhD (Second Life: JoelleYalin) from Innovative Instructional Design
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Distributed Cognition: Supporting the Knowledge Ecosystem

Distributed Cognition: Supporting the Knowledge Ecosystem | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

Distributed cognition is a theory that seeks to model how social and technological influences intersect and influence cognition (Hutchins, 1995). 


Via callooh
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Rescooped by Yael Even-Levy, PhD (Second Life: JoelleYalin) from VR2Learning
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Can an Online Game Crack the Code to Language Learning? | MindShift

Can an Online Game Crack the Code to Language Learning? | MindShift | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
Can an Online Game Crack the Code to Language Learning?

Via Elmer Seward
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Scooped by Yael Even-Levy, PhD (Second Life: JoelleYalin)
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HTML5 Games - 35 Web Games To Pull Down Your Lifelessness | Dzinepress

HTML5 Games - 35 Web Games To Pull Down Your Lifelessness | Dzinepress | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
Games are more positive if you have lots of spare time for the reason that games are more useful to provide you a new point of thought to your brain.
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Rescooped by Yael Even-Levy, PhD (Second Life: JoelleYalin) from Mobile Learning 21
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Cell Phones in Education - Classroom 2.0

Cell Phones in Education - Classroom 2.0 | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
This group is where educators can discuss challenges and successes using cell phones in the classroom.

Via Adelina Moura
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Rescooped by Yael Even-Levy, PhD (Second Life: JoelleYalin) from Innovations in e-Learning
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How will the iPad change education?

How will the iPad change education? | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

Tablets will change education this year and in the future because they align neatly with the goals and purposes of education in a digital age. Specifically, these devices will succeed because they are about productivity, convergence, mobility, community and availability.


Via Dr. Susan Bainbridge, Anne Whaits, k3hamilton
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Scooped by Yael Even-Levy, PhD (Second Life: JoelleYalin)
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Mobile Learning – The Road Ahead | Mobile Learning Blog

Mobile Learning – The Road Ahead | Mobile Learning Blog | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
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Scooped by Yael Even-Levy, PhD (Second Life: JoelleYalin)
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39 Sites For Using iPads in the Classroom

39 Sites For Using iPads in the Classroom | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
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Rescooped by Yael Even-Levy, PhD (Second Life: JoelleYalin) from Education and Technology
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ThinkBuzan - Training - Introduction to Mind Mapping and Visual Learning for the Classroom

ThinkBuzan - Training - Introduction to Mind Mapping and Visual Learning for the Classroom | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it
ThinkBuzan - official site from Tony Buzan, inventor of Mind Mapping. Download iMindMap, the only official Mind Mapping software and try for free.

Via Jaye Richards-Hill
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Rescooped by Yael Even-Levy, PhD (Second Life: JoelleYalin) from Location based learning and mobile games
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How to EASILY create an epic: augmented geolocational interactive mobile game! : Inter.Connect.Ed

How to EASILY create an epic: augmented geolocational interactive mobile game! : Inter.Connect.Ed | Best Practices in Instructional Design  & Use of Learning Technologies | Scoop.it

Via Mats Larsnäs
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