Digital Learning - beyond eLearning and Blended Learning
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Digital Learning - beyond eLearning and Blended Learning
The many dimensions of Digital Learning - edtech, eLearning, blended, authentic, online
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Constance Steinkuhler | DMLcentral

Constance Steinkuhler | DMLcentral | Digital Learning - beyond eLearning and Blended Learning | Scoop.it

Games scholar Constance Steinkuehler describes how games are well designed for learning and to capture interests.


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Toward a personal learning environment framework | Australian Policy Online

In this paper, the authors present theoretical, design, implementation, and evaluation details of PLEF, a framework for mashup personal learning environments. The primary aim of PLEF is to help learners create custom learning mashups using a wide variety of digital media and data.


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Epic Win - Why Gaming is the Future of Learning

Why doesn't the real world seem more like an online game?

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21st Century Teaching and Learning: Dear College Students: Why Social Media Matters To You | Michelle Pacansky-Brock

21st Century Teaching and Learning: Dear College Students: Why Social Media Matters To You | Michelle Pacansky-Brock | Digital Learning - beyond eLearning and Blended Learning | Scoop.it

A friend of mine recently graduated with his BS degree in Finance. He had a great lead on a job at a high tech company and things felt promising. But the feedback he received was, "Spend some time developing your social network profile and then our recruiters will consider you." That's not something he learned in college. But, arguably, it should have been.

Why? Because in a participatory culture, what others say about you is more important than what you say about yourself. Step up, folks. It's time to join in.


Via Jim Lerman, Kim Flintoff
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cloudlearn.net

When this project started many schools had adopted locking

and blocking by default. But just saying "open them up" obviously isn't enough - schools need policy guidance, the confidence that others have already tried with success, an evolutionary model, and authentic advice by teachers for teachers, by school for schools, that they might build from, with trust.

Thus the aim of the "cloudlearn" research project was (and is) to source, collate, reflect on and publish proven effective practice from experienced classroom teachers and practitioners - building forward from what worked for them, in their cultural and educational context, to offer a portfolio of general and proven approaches.

As phase one of the research, itself largely conducted within the very social media it embraces, comes to an end, the papers and details will appear indexed from here at www.cloudlearn.net - and many of you are anticipating them already of course.


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Research review: Self-directed learning | Australian Policy Online

Research review: Self-directed learning | Australian Policy Online | Digital Learning - beyond eLearning and Blended Learning | Scoop.it

Technology enhanced learning has failed but there is still a role for technology to create personal learning spaces writes Gerry White in this research review on DERN.


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APPitic - 1,300+ EDUapps

APPitic - 1,300+ EDUapps | Digital Learning - beyond eLearning and Blended Learning | Scoop.it
an directory of apps by education by Apple Distinguished Educators (ADEs) to help you transform teaching and learning. (apps, education, educacion, primaria, preescolar, educativos.

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Paradox, promise and public pedagogy: implications of the Federal Government's digital education revolution | Australian Policy Online

This paper focuses on the confluence between globalised economic process, the Digital Education Revolution, and the discourse of the digital native; and describes the way in which students’ use of digital technologies is identity forming.


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Instructional Design Fusions

Instructional Design Fusions | Digital Learning - beyond eLearning and Blended Learning | Scoop.it

Distributed Cognition: Supporting the Knowledge Ecosystem...


Via Rebecca Petersen , Carole McCulloch, Kim Flintoff
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e-Enhanced Learning and Teaching project

e-Enhanced Learning and Teaching project | Digital Learning - beyond eLearning and Blended Learning | Scoop.it

The e-Enhanced Learning and Teaching project (e-ELTP) is a three year program (2009-2011) to improve the student experience via electronically enhanced flexible teaching options in selected first and final/later year courses. The enhancements will provide more flexible course delivery options, more timely student feedback and consistent access to online course content. Topics include: Assessment, Key concepts, Managing large classes, Worked Examples and Virtual environments.


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Technology Integration Matrix

The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i.e., reflective), authentic, and collaborative (Jonassen, Howland, Moore, & Marra, 2003). The TIM associates five levels of technology integration (i.e., entry, adoption, adaptation, infusion, and transformation) with each of the five characteristics of meaningful learning environments. Together, the five levels of technology integration and the five characteristics of meaningful learning environments create a matrix of 25 cells.


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The smart worker learns continuously with social media

The smart worker learns continuously with social media | Digital Learning - beyond eLearning and Blended Learning | Scoop.it

An important part of a professional's role will be encouraging and supporting a more self-directed and self-reliant approach to continuous learning as people do their jobs; and this is where social media can play a huge part.


Via Sue Hickton, Judy O'Connell, Kim Flintoff
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Why Your Schools Social Media Strategy Is Falling Behind.

Why Your Schools Social Media Strategy Is Falling Behind. | Digital Learning - beyond eLearning and Blended Learning | Scoop.it

You’ve heard the hype, you know the statistics, but you still can’t seem to make social media work for your school. Fortunately, the world of higher education is filled with schools that have figured it out and are seeing exciting results.

 

To read the actual white paper in its entirety, check it out at: http://www.fathomseo.com/resources/guides/social-media-white-paper.pdf


Via Judy O'Connell, Kim Flintoff
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Game-Based Learning: What it is, Why it Works, and Where it's Going

Game-Based Learning: What it is, Why it Works, and Where it's Going | Digital Learning - beyond eLearning and Blended Learning | Scoop.it
Education is not the filling of a pail, but the lighting of a fire. –William Butler Yeats
Introduction
Deconstruct the fun in any good game, and it becomes clear that what makes it enjoyable is the built-in learning process.

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What Games Have to Teach Us About Teaching and Learning: Game Design as a Model for Course and Curricular Development | Currents in Electronic Literacy

This paper will argue that the schema and elements that game designers use in creating games can analogously be used as frameworks for reconsidering the structures of classroom experiences, syllabi, and even program development. It will show how the lessons learned from the work game designers do and the experiences that gamers have in game situations can be utilized by teachers looking to evolve their practice in a manner that better prepares their students for contemporary society.


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Role-Playing Racial History through Digital Games | DMLcentral

Role-Playing Racial History through Digital Games | DMLcentral | Digital Learning - beyond eLearning and Blended Learning | Scoop.it

Roxworthy wants both students and members of the general public to use the game as a way to understand how “Jim Crow and internment policies are rigid systems” and how “segregational systems could be programmed” much as software programs control how “movement is constrained by game engines.” However, because “each of the missions culminates in a performance,” students can also learn about “subverting systems” of segregation as they experience “sites of interracial code-switching, where they are transgressing laws in some ways.”


Via JackieGerstein Ed.D., Kim Flintoff
Justin Hurd's curator insight, April 16, 2017 6:14 PM
I absolutely love the idea of teaching history through video games. While this game may appear as too simple to the outside observer, it seems to do very well in helping people empathize with others who have been wronged in the past. A main argument brought forth in the article is that games like this won't appeal to kids, but if this were made a graded assignment in school I guarantee that kids would have a higher interest in this than in reading a textbook.
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Tony Vincent's Learning in Hand - Project Based Learning

Tony Vincent's Learning in Hand - Project Based Learning | Digital Learning - beyond eLearning and Blended Learning | Scoop.it

Schools are discovering that handhelds like iPod touch and iPad make great learning tools. In fact, handhelds can play a big part in project based learning. Not only do projects motivate students because they use exciting handheld technology, but they also lend themselves to student voice and choice.


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2011 Conference - The Global Education Collaborative

2011 Conference - The Global Education Collaborative | Digital Learning - beyond eLearning and Blended Learning | Scoop.it

Output froma the Glovbal Edcuation Conference - run annually 24/7 for one week!

 

Good collection of recordings and papers maintained on the site


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Transparency as a catalyst for interaction and participation in open learning environments

Abstract

 

This paper argues that transparency promotes interactivity and participation in collaborative Web 2.0 learning environments. Teaching with transparency requires a learner–centered pedagogy for research, writing, and the production of new knowledge in open communities. Transparency is a catalyst for interaction and participation that supports open learning in multiple disciplines and institutional contexts. Transparent design influences the development of wikis, Open Educational Resources (OERs), and mobile applications. The wiki is a flexible, social, and easy to use technology for collaborative authorship and for sharing information. OERs are transparent educational materials for teaching and learning and mobile technologies expand the scope of when and how transparent learning takes place.


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The Why and How of Using Facebook For Educators – No Need to be Friends At All! : The Edublogger

The Why and How of Using Facebook For Educators – No Need to be Friends At All! : The Edublogger | Digital Learning - beyond eLearning and Blended Learning | Scoop.it

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Social Media in Higher Education | Dr. Rey Junco's Blog

Social Media in Higher Education | Dr. Rey Junco's Blog | Digital Learning - beyond eLearning and Blended Learning | Scoop.it

Social Media Grades Learning with Social Media


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Local classrooms to get dose of augmented reality

Local classrooms to get dose of augmented reality | Digital Learning - beyond eLearning and Blended Learning | Scoop.it
AUSTRALIAN researchers aim to build toolkits for teachers to help them use augmented reality techniques in the classroom.

Via Judy O'Connell, Kim Flintoff
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[Infographic]

[Infographic] | Digital Learning - beyond eLearning and Blended Learning | Scoop.it

A collection of interesting and engaging infographics.


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The Edupunks' Guide: How to Do Research Online

The Edupunks' Guide: How to Do Research Online | Digital Learning - beyond eLearning and Blended Learning | Scoop.it
There's a knowledge revolution happening online, and there are thousands of places to educate yourself. Anya Kamenetz highlights some of the best.

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The Enablers: Apps that free you to work anywhere 

The Enablers: Apps that free you to work anywhere  | Digital Learning - beyond eLearning and Blended Learning | Scoop.it

From doing research and taking notes to crafting a blog post and sharing photos, apps help me get the job done no matter where I am.

 

These handy tools in the practical vein serve double duty in supporting the day-to-day work of librarians and educators as well as the activities of students, both in and out of school. And there sure are a lot of choices out there.


Via Judy O'Connell, Kim Flintoff
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