Surveys reveal 80 percent of companies believe they deliver superior customer experience, yet only 8 percent of their customers agree.
If you take someone out for a romantic dinner, do you wear a grungy outfit or ignore your date at the restaurant? Not if you want the relationship to continue. Yet, many corporations expend tremendous resources wooing new customers without a clear understanding of what it takes to create and sustain a positive customer experience.
To create a great customer experience—one that encourages brand loyalty and advocacy—it’s essential to have a deep understanding of experiences that trigger the emotions and motivations that drive your customer’s brand preference and behavior.
Practice empathy and improve your work and home life.
You may find this hard to believe, but I’ve never once in my life met a person whose goal it was to purposefully create a terrible user experience. Granted, that may have been the occasional outcome of some efforts, but I’m positive that was not the intention.
What these people may have been unintentionally leaving out was empathy. And ditching personal empathy is something that anyone who works with more than one person on a design project is susceptible to.
So how do you practice empathy? It’s really pretty simple. Put down your phone, your tablet, step away from your high-tech gadgets and go talk to people.
"The problem is it’s easy not to be empathetic with people. It’s easy to be self-centered and focused on the end goal rather than the end user. It takes a lot less mental and emotional effort to look at a deadline and just churn out work so you can hit it."
Design Thinking is a human-centered, prototype-driven process for innovation. In this half-day workshop, participants experienced firsthand the complete Design Thinking cycle through a hands-on, highly interactive session.
We’ve all heard the rallying cry for user-centered design, but even those of us who ascribe to that ideal often fall back on our own biases and instincts when it comes to making decisions about how people experience our content and our services.
Sadly, this often means we make decisions we think will be good for our "users"—that anonymous, faceless crowd—rather than actually trying to understand the perspectives, surroundings, capabilities, and disadvantages of the actual people who we are here to serve.
Every decision we make affects the way real people experience our products. We’ve all heard the rallying cry for user-centered design, but even those of us who ascribe to that ideal often fall back on our own biases and instincts when it comes to making decisions about how people experience our content and our services.
Sadly, this often means we make decisions we think will be good for our "users"—that anonymous, faceless crowd—rather than actually trying to understand the perspectives, surroundings, capabilities, and disadvantages of the actual people who we are here to serve.
In this session, Aaron Gustafson will explore why empathy is a good thing, how empathy empowers creativity, and how we, as a community, can inject more empathy into our work.
Let’s face it, 1000 might look like a long list but spare a thought for gazillions of brands that never made it onto the radar. So what’s the difference between the elite few here and the vast majority of also-rans? Empathy.
These 1000 brands understand people, they’re relevant and meaningful and they have a role to play in the real world. In the absence of those connections no amount of conspicuous creativity is going to help.
In this article Pete Smart shares what he's learned from travelling 2517 miles to try to solve 50 problems in 50 days using design.
Empathetic understanding is a vital tool in fostering innovation. If we can better understand the people we are designing for, the better our decisions, designs and results will be. Travelling 2517 miles taught me that if we wish to innovate, we must go beyond analyzing people’s experiences and try and make them our own.
Understanding people better often requires us to get outside and get our hands dirty but, in doing so, allows us to better analyze and solve. In thewords of Diego Rodriguez, partner at IDEO:
“In doing, there is knowing. Doing is the resolution of knowing.”
More and more academics, design professionals and business executives are talking about the importance of empathy as a first step to creativity and innovation, the benchmarks of the so-called new economy.
Empathy they say -- not apathy, not sympathy -- is fast becoming the secret to corporate success.
Wired magazine said empathy is "a revolutionary force for change ... social co-operation and mutual aid will be key forces from product marketing methods to informing policy and peace initiatives."
John M. Eger Chair of Communications and Public Policy and Director of the Creative Economy Initiative, San Diego State University
==========================
Empathy they say
- not apathy, not sympathy - is fast becoming the secret to corporate success. ============
Empathy is one of the most important skills a UX Designer can possess. But if it's so important to be empathic, how should we go about improving?
In a previous post I wrote that empathy
was a core skill for becoming an effective
user experience designer.
Several people commented that the concept of empathy as being something you could learn (and therefore be taught) was new to them—surely this is a character trait that you either have, or you don’t?
Reaching this vision takes a little time, planning and empathy is at the center of the task. The most successful organizations engage a broad spectrum of constituents.
Reaching this vision takes a little time, planning and empathy is at the center of the task. The most successful organizations engage a broad spectrum of constituents. It’s important to think about all of the potential “users” of a healthcare facility. Not only are the administrators and clinical staff important, but also patients, family members and support staff. The next step is to bring these groups together. Firsthand knowledge sharing is powerful.
One of the principles of design thinking is that it requires empathy for users to inspire ideas. Normally we think about getting that from ethnographic style research.
Diving deep into the lives of a relatively small number of people, understanding the environment they live in, their social networks, seeing things first hand. We have lots of evidence that this works but I sometimes wonder if we aren’t also missing something. The problem with looking deeply at a few people is that you miss the opportunity for insights that might come connecting more broadly across cultures.
The new RSA animate video, The Power of Outrospection is quite thought provoking and has gotten me thinking about all kinds of links between empathy and creativity.
In the video, philosopher Roman Krznaric explores the idea that we live in a time that demands more empathic adventurers in all aspects of life. Empathy not just so we act better towards others, but also because it helps us create better innovations, services and quality of life.
Empathy not just so we act better towards others, but also because it helps us create better innovations, services and quality of life.
Empathic design is a user-centereddesign approach that pays attention to the user's feelings toward a product (Crossley 2003).[1][2] The empathic design process is sometimes mistakenly referred to as Empathetic design.[3]
The foundation of empathic design is observation and the goal is to identify latent customer needs in order to create products that the customers don’t even know they desire or, in some cases, solutions that customers have difficulty envisioning due to lack of familiarity with the possibilities offered by new technologies or because locked in an old mindset. Empathic design relies on observation of consumers as opposed to traditional market research[4] which relies on consumer inquiry with the intention to avoid possible biases in surveys and questions, and minimizes the chance that consumers will provide false information.
Observations are carried out by a small team of specialists, such as an engineer, a human-factors expert, and a designer. Each specialist then documents their observations and the session is videoed to capture subtle interactions such as body language and facial expressions.
I was struck by how their notion of empathy as starting point for positive solutions is similar to design thinking.
Design thinking is a human-centered methodology for fostering creativity and tackling complex problems through innovative solutions, and empathy is the lynchpin of this process.
Empathy as a meme?
There have been several recent discussions about empathy in museum practice, ranging from Regan Forrest’s writings about empathy in the context of interpretation on the Interactivate blog to Gretchen Jenning’s write-up about The Empathetic Museum at AAM to Suse Cairns’s post on the Museum Geek blog, On the paradoxes of empathy.
Over and over, one of the big lessons in design thinking seems to be don’t assume—discover directly. The insights gained from talking directly to users informs our understanding of their needs,
Have you ever noticed how sometimes an idea you are exploring just seems to be everywhere you turn? Right now, for me, the idea is design thinking. In April, I not only went to one workshop, but by the time the month was over, I had experienced three introductory design thinking workshops.
In these sessions, I spent time redesigning the morning experience, re-conceptualizing weddings, and, the one most useful to my world, rethinking the student orientation experience at my institution, John F Kennedy University in Berkeley, CA.
Susan Spero, Ph.D., a faculty member in the Museum Studies program at John F. Kenney University in Berkeley, CA.
Dev Bootcamp is an intense 9-week bootcamp to train software engineers. 90% placement rate. Located in San Francisco, CA and Chicago, IL
I'm Karim Bishay, Head of Admissions for Dev Bootcamp. We get asked a lot about our teaching philosophy and why empathy is so important to us. I put together answers to two of the most common versions of this question to help you better understand one of the most important subjects we hope to engage our students.
=====================
We get asked a lot about our teaching
philosophy and why empathy is
so important to us.
========
QUESTION TWO: What is Engineering Empathy?
We believe most software projects fail for human reasons, not technical ones. So while true, deep technical understanding is necessary for the success of a software project, it's nowhere close to sufficient.
Engineering Empathy is a philosophy and an approach that we have developed to make sure that we’re training our students to become better at learning, working in teams, and dealing with whatever their job or life throws at them. We've crafted and are always improving on our Engineering Empathy curriculum.
Jackie is President of The Acho Group, a strategy and leadership consulting firm. Prior to founding The Acho Group in 2005, she was a Partner in the global strategy firm McKinsey & Company. Jackie has worked for industrial, scientific, academic, nonprofit, and economic development clients on a variety of issues, with particular focus on growth, strategy, technology commercialization, and leadership development for more than 18 years.
Jackie’s work includes developing uncommon and productive collaborations across organizations and internal boundaries, even among competitors.
As a user experience consultant, I coach my clients on
how to build empathy within their organizations
for customers and colleagues.
Outsourcing empathy to one department or team — whether it be user experience, design, product, marketing, or even engineering — hurts the company tremendously, resulting in an even less effective product design and greater discord amongst teammates.
At Artefact, increasing the sense of empathy between people is an outcome we always strive towards as designers. It is a key part of our pursuit of 21st Century design because we believe that more empathy in the world is good-ness.
It leads to a greater sense of understanding between people, better collaboration and more meaningful products overall. (For a more detailed discussion of empathy, see our paper).
==========================
But, as with any big idea, the questions remain:
How do we design for empathy in practice?
==============
Is there a process that can help us stay focused on empathy as one of our design goals?
For the past ten months, we’ve been investigating this at Artefact.
Global firm IDEO incorporates human behavior into product design -- an innovative approach being taught at Stanford
David Kelley: You got it. You got it. That's the hard part is the cultural thing of having a diverse group of people and having them be good at building on each other's ideas.
They encourage wild ideas and visualize solutions by making actual prototypes. But the main tenet is empathy for the consumer, figuring out what humans really want by watching them.
=======================
But the main tenet is empathy for the consumer,
figuring out what humans really want
by watching them.
==========
David Kelley: If you want to improve a piece of software, all's you have to do is watch people using it and see where they grimace and then correlate that to where they are in the software. And you could fix that, right? And so the thing is to really build empathy, try to understand people through observing them.
Charlie Rose: In other words, their experience will communicate what you need to focus on.
Empathy is a really big word in design, specifically in the practice of “Design Thinking.” However, this article examines a different role for empathy in design, one that is very frequently overlooked.
In Design Thinking, empathy is what kicks off a project – it is the first step in understanding what the end user might need by being able to get hands-on experience understanding their problems and “pain points.”
The space in which empathy is quite absent from design, however, is in communication materials, a medium that is historically sympathetic. Sympathy, as opposed to empathy, does not foster a deep understanding or emotional connection. Empathy, as opposed to sympathy, is a way for us to develop our understanding by sharing an experience.
==========================
In Design Thinking, empathy is what kicks off a project – it is the first step in understanding what the end user
Here is a great presentation from Braden Kowitz on optimizing the design process. Lot of insights around empathy and the importance of testing often and early.
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