Gamification only really took off around 2010 and since then, the geeks of the gaming industry and the marketing buzzword wizards have taken it to a whole new level.
So what is gamification? Previously known as game mechanics, gamification is the use of game, loyalty and economic concepts in order to engage and reward individuals, solve problems and boost learning.
Doubters think it sounds like a new way to waste time, but supporters claim it can help organisations accelerate digital transformation projects by engaging, rewarding and motivating employees and customers.
But all that said, what does it mean for the Internal Communications industry? Towards the end of last year, the internal comms industry started to get bitten by the gamification bug and departments around the country started to ask whether it was right for them – and with good reason. With companies like Accenture, who released an excellent report on their experiences with gamification, and Google adopting the technique to drive loyalty and employee engagement, other companies are wanting in. The idea of gamification does offer us a creative and innovative way to bolster loyalty, foster collaboration and secure engagement and it is not something that should just be seen as a digital led tool but one that could be used offline as well.
But before you jump on the bandwagon ask yourself if it really is the right solution for your organisation. Gamification has been around for a long time and people are only sitting up and paying attention now that it has become a buzzword.
Are you tinkering with gamification but missing the practical advice on how to make it support your business goals? This workbook may help you get started. While the focus is on learning goals, the information is relatable to any area.
I really like the 5-Step Work Plan which you can print off & fill-in. It helps you get started with your strategy. And it serves as the foundation for building a methodical business case, which can be used to introduce gamification to your company and influence key stakeholders.
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