Virtual Reality & Augmented Reality Network
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Virtual Reality & Augmented Reality Network
Toward Building Imagination and Empathy
Curated by Jim Lerman
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Rescooped by Jim Lerman from Into the Driver's Seat
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A Handful of Apps for Exploring the Potential of AR in Education via @rmbyrne

A Handful of Apps for Exploring the Potential of AR in Education via @rmbyrne | Virtual Reality & Augmented Reality Network | Scoop.it
Earlier this week I shared a neat augmented reality app  called SkyView that helps users identify constellations, planets, and satellite

Via Tom D'Amico (@TDOttawa) , Yashy Tohsaku, Jim Lerman
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Rescooped by Jim Lerman from K-12 Professional Learning and Curriculum Design
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AR/VR in EDU

AR/VR in EDU | Virtual Reality & Augmented Reality Network | Scoop.it

View this library of resources for Augmented and Virtual Reality tools for the classroom.


Via paul rayner, Lyle Dadian
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Rescooped by Jim Lerman from Information and digital literacy in education via the digital path
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Beyond dinosaurs and Pokémon Go: how AR is being used to deliver enhanced education experiences

Beyond dinosaurs and Pokémon Go: how AR is being used to deliver enhanced education experiences | Virtual Reality & Augmented Reality Network | Scoop.it
No doubt you’ll have seen countless people walking the streets with their heads down, using their phones to locate their next catch, or congregating together in areas of interest to battle at Pokémon gyms. Perhaps you’re even a top trainer yourself.

As a futures senior innovation developer at Jisc, you might expect that I’d be jumping for joy at seeing augmented reality (AR) make its way into the mainstream. But if I’m honest, I’ve struggled to get excited.

Via Elizabeth E Charles
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Rescooped by Jim Lerman from All digital
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Augmented Reality Versus Virtual Reality: The Battle Is Real

Augmented Reality Versus Virtual Reality: The Battle Is Real | Virtual Reality & Augmented Reality Network | Scoop.it

Although virtual reality (VR) and augmented reality (AR) have existed in some form for decades, only recently have they garnered mainstream attention. 


Via Pedro Sosa, Stephania Savva, Ph.D
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Rescooped by Jim Lerman from iPads, MakerEd and More in Education
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3 Free Virtual and Augmented Reality Apps for the Classroom

3 Free Virtual and Augmented Reality Apps for the Classroom | Virtual Reality & Augmented Reality Network | Scoop.it

Virtual reality (VR) and augmented reality (AR) have never been more accessible for teachers and students. Of course, the technology isn’t perfect yet, and the content offerings can be hit or miss. But, considering how many students carry smartphones, and with cardboard-style VR viewers starting at about $15, it’s easier than ever to give kids immersive VR and AR experiences in class.


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12 augmented reality apps students can use today via eSchoolNews

12 augmented reality apps students can use today via eSchoolNews | Virtual Reality & Augmented Reality Network | Scoop.it
As augmented reality’s classroom potential grows, apps are becoming more relevant and targeted for educational purposes.

Via Tom D'Amico (@TDOttawa) , Yashy Tohsaku, Jim Lerman
Oskar Almazan's curator insight, February 17, 2017 12:45 AM
Augmented reality–a technology that uses a trigger image to superimpose digital content over a user’s view of the real world–is growing in popularity and accessibility, and it holds a wealth of potential for education. Often described as “QR codes on steroids,” the technology offers new and exciting ways for students to interact with lessons, said Jeff Peterson, an instructional technologist in the Lamar Consolidated ISD in Texas. Peterson presented a TCEA 2017 session on augmented reality’s application in classrooms. Augmented reality-based apps infuse more engagement into learning exercises, and students often grasp complex concepts quickly with interactive content, said Peterson, referencing Drew Minock, an advocate for augmented reality in the classroom and outreach manager at augmented reality company Daqri.
Gema González's curator insight, March 14, 2017 3:23 PM

Laura Ascione. "12 augmented reality apps students". La realidad aumentada le da una vuelta de tuerca a la enseñanza. Te permite ver las matemáticas desde un prisma visual, libros que cobran vida por el arte animado o la misma ciencia en movimiento. Algunas aplicaciones que nos lo permiten son Cyberchase 3D Builde, Quiver, Tour of the Nile, Amazing Space Journey, Horrible Hauntings, Lunch Rush…

Rescooped by Jim Lerman from Learning - Social Media - Innovation
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Higher Ed’s Augmented-Reality Ambitions Highlight Infrastructure Requirements

Higher Ed’s Augmented-Reality Ambitions Highlight Infrastructure Requirements | Virtual Reality & Augmented Reality Network | Scoop.it
Colleges and universities experimenting with augmented and virtual reality will have to rethink their current data center designs.

Via Peter Mellow, Marc Wachtfogel, Ph.D.
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